Patrick Walton
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93277c7c11
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Allow multiple glyphs to be rendered simultaneously
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2017-08-19 16:34:02 -07:00 |
Patrick Walton
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ec78a632dc
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Split path IDs and Loop-Blinn data into separate VBOs
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2017-08-17 12:47:50 -07:00 |
Patrick Walton
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5f89f7ba50
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Fix compile errors in shaders
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2017-08-13 13:39:51 -07:00 |
Patrick Walton
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57ebbf8281
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Split out B-vertex positions and info so that they're easier to pack into textures
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2017-08-11 15:56:07 -07:00 |
Patrick Walton
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3fcd4d472b
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Shuffle `BQuad` fields around for better alignment in GLSL
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2017-08-10 17:47:46 -07:00 |
Patrick Walton
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0ad2f9abfe
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Initial implementation of the Rocket-based demo server
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2017-08-10 15:26:27 -07:00 |
Patrick Walton
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95b356435e
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Rename `partitionfinder` to `partitioner` and remove the old tessellator
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2017-08-08 11:32:51 -07:00 |