Commit Graph

9 Commits

Author SHA1 Message Date
Patrick Walton e8135fbfe0 TSLint the demo 2017-09-28 14:34:48 -07:00
Patrick Walton 70ab2d55f3 Don't count resolution time in the benchmark.
This means that users of Pathfinder will have to accept floating point
textures in order to get the advertised performance, but as they're well
supported on all modern GPUs I don't consider that much of a problem.
2017-09-26 13:35:03 -07:00
Patrick Walton 43513da957 Add a simple model of the Mozilla Monument to the 3D scene 2017-09-09 00:04:35 -07:00
Patrick Walton 82d2f076d7 Add basic subpixel AA support for SSAA.
No LCD filter is implemented yet, so the color fringing is currently fairly extreme.
2017-09-06 16:32:11 -07:00
Patrick Walton 632202e5eb Implement a basic mesh debugger 2017-09-01 22:29:05 -07:00
Patrick Walton c47aa5c4d0 Get the SVG demo rendering something 2017-08-29 12:29:16 -07:00
Patrick Walton 0bae14b326 Render SVG paths to an off screen framebuffer 2017-08-28 17:18:44 -07:00
Patrick Walton 5f28f8b666 Stub out some more functionality for the SVG demo 2017-08-27 12:43:17 -07:00
Patrick Walton 72f5f4ee6d Factor antialiasing strategies out into separate modules 2017-08-26 13:47:18 -07:00