Patrick Walton
9f9233c153
Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
...
The Metal shaders are checked into the repository for convenience, but they
should not be directly edited. Instead, edit the corresponding GLSL shader in
the top-level `shaders/` directory, and rerun `make` in there.
2019-06-05 18:29:25 -07:00
Patrick Walton
bc713a5181
Remove the rustache dependency.
...
1/3 reduction in binary size for `canvas_minimal`.
Closes #158 .
2019-05-26 13:02:52 -07:00
Patrick Walton
db3851d754
Get subpixel AA and gamma correction working in 2D
2019-03-25 16:20:34 -07:00
Patrick Walton
224c8e85b9
Create separate shaders for monochrome and multicolor tiles.
...
This is preparation for fixing subpixel AA.
2019-03-22 14:28:31 -07:00
Patrick Walton
0458d9a7f2
Factor out bits of the postprocessing shader into includes
2019-03-18 21:40:10 -07:00
Patrick Walton
9c404dfdc1
Add an Android port
2019-03-12 13:55:26 -07:00
Patrick Walton
d30743a69c
Begin refactoring the demo into a shared library and a platform-specific
...
entry point.
This will help the upcoming wasm port.
2019-02-15 18:21:46 -08:00