Patrick Walton
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5c5e4e9313
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Factor the scene thread out of the demo and into the renderer proper.
This simplifies Pathfinder's API considerably. Now users get off-main-thread
scene building "for free".
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2019-05-01 17:12:25 -07:00 |
Patrick Walton
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a96ee73da6
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Introduce an Executor abstraction to enable alternatives to Rayon
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2019-04-30 15:17:07 -07:00 |
Patrick Walton
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8606cd013e
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Replace commented out printlns with proper debug statements
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2019-04-29 16:43:24 -07:00 |
Patrick Walton
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6a967c19f4
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Introduce a `DenseTileMap<T>` type for better abstraction and SIMD use
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2019-04-11 19:25:02 -07:00 |
Patrick Walton
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3d4f8bd008
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Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
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2019-04-09 17:06:43 -07:00 |
Patrick Walton
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b80ab2ad25
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Only show the "Text Effects" button when a monochrome SVG is loaded
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2019-03-06 19:35:57 -08:00 |
Patrick Walton
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8dc3a84d09
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Remove `tile-svg` and the serialization code.
They can be added later if needed, but for now they're just bitrotting.
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2019-03-05 15:38:10 -08:00 |
Patrick Walton
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33aa6f905d
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Move UI event code and widgets to the `pathfinder_ui` crate
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2019-03-05 15:36:07 -08:00 |
Patrick Walton
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f7a8b573ce
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Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
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2019-03-05 14:46:18 -08:00 |
Patrick Walton
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ba5a0f987c
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Add basic postprocessing support
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2019-02-08 13:55:31 -08:00 |
Patrick Walton
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821b54b8f4
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Factor renderer and SVG code out into separate crates
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2019-01-14 14:20:36 -08:00 |