Patrick Walton
|
a54378f931
|
Make the paint texture dynamically-sized on the GPU side
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2019-05-14 11:38:48 -07:00 |
Patrick Walton
|
376a1c7165
|
Rename "fill colors" to "paint" in preparation for gradients and images
|
2019-05-14 11:33:52 -07:00 |
Patrick Walton
|
f24d93819b
|
Add arc building methods and switch the Moiré demo to use them.
Also, stop taking points by reference in many methods, for consistency.
|
2019-05-13 12:42:13 -07:00 |
Patrick Walton
|
a5d373cb91
|
Rename "object" to "path" in preparation for image objects
|
2019-05-10 12:03:38 -07:00 |
Patrick Walton
|
54672f2089
|
Add "save as SVG" support to the demo.
This is intended to help diagnose rendering problems, by allowing export to a
format that can be minimized and in which issues can be reproduced.
|
2019-05-07 14:37:46 -07:00 |
Patrick Walton
|
9de7d95d33
|
Start a simple HTML canvas-like API, and add a minimal example to show how to
use it.
|
2019-05-03 14:15:38 -07:00 |
Patrick Walton
|
5c5e4e9313
|
Factor the scene thread out of the demo and into the renderer proper.
This simplifies Pathfinder's API considerably. Now users get off-main-thread
scene building "for free".
|
2019-05-01 17:12:25 -07:00 |
Patrick Walton
|
db8eb1c97c
|
Run `rustfmt` on the renderer crate
|
2019-04-29 16:45:29 -07:00 |
Patrick Walton
|
6c31e1bc01
|
In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.
This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
|
2019-04-26 17:22:54 -07:00 |
Patrick Walton
|
62a3fefca4
|
Reenable the tile and fill counts in the debug display
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2019-04-18 15:09:37 -07:00 |
Patrick Walton
|
21563d9d7f
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Move the Z-buffer over to the `DenseTileMap` abstraction
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2019-04-11 19:38:31 -07:00 |
Patrick Walton
|
9e38da25e1
|
Remove the `TileObjectPrimitive` structure in favor of a flat list of
backdrops.
This reduces memory usage a bit and adds the infrastructure needed to support a
tile map.
|
2019-04-11 18:54:03 -07:00 |
Patrick Walton
|
3d4f8bd008
|
Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
|
2019-04-09 17:06:43 -07:00 |
Patrick Walton
|
d090dd459b
|
Remove the layer of indirection between object indices and shaders
|
2019-04-03 11:58:45 -07:00 |
Patrick Walton
|
db3851d754
|
Get subpixel AA and gamma correction working in 2D
|
2019-03-25 16:20:34 -07:00 |
Patrick Walton
|
224c8e85b9
|
Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
|
2019-03-22 14:28:31 -07:00 |
Patrick Walton
|
6ca5dc5f62
|
Add basic barrel distortion support for VR
|
2019-03-20 13:41:04 -07:00 |
Patrick Walton
|
b80ab2ad25
|
Only show the "Text Effects" button when a monochrome SVG is loaded
|
2019-03-06 19:35:57 -08:00 |
Patrick Walton
|
9af3bac11f
|
Implement depth interpolation, not working yet
|
2019-02-18 13:42:30 -08:00 |
Patrick Walton
|
31f1fae951
|
Add a TODO about monotonic conversion
|
2019-02-12 08:57:49 -08:00 |
Patrick Walton
|
f04c000cae
|
Add a quick check to skip clipping when an outline is entirely inside or
outside the clip area
|
2019-02-09 19:24:30 -08:00 |
Patrick Walton
|
a81850a899
|
Add window resizing support to the demo
|
2019-02-06 18:09:37 -08:00 |
Patrick Walton
|
8771dd6789
|
wip: dilation not working yet
|
2019-02-05 20:10:20 -08:00 |
Patrick Walton
|
3d0463999c
|
Add a SIMD integer rect type
|
2019-02-05 10:55:01 -08:00 |
Patrick Walton
|
fe410e066f
|
Add a SIMD rect type
|
2019-02-05 10:03:20 -08:00 |
Patrick Walton
|
63b47f1abe
|
Move basic geometry primitives to the `pathfinder_geometry::basic` module
|
2019-02-04 20:20:32 -08:00 |
Patrick Walton
|
f25682f0f1
|
Add a defringing shader for subpixel antialiasing, untested as of yet
|
2019-02-04 16:04:13 -08:00 |
Patrick Walton
|
a5234e6695
|
Stop clipping 3D quads over and over
|
2019-02-02 13:53:04 -08:00 |
Patrick Walton
|
b0e91369e5
|
Do scene building just-in-time on a per-outline basis as part of tiling
|
2019-02-02 11:36:42 -08:00 |
Patrick Walton
|
df59fd9792
|
Rename `Point4DF32` to `Point3DF32`
|
2019-02-01 17:07:03 -08:00 |
Patrick Walton
|
6a286ab153
|
Remove `Point3DF32`
|
2019-02-01 17:05:35 -08:00 |
Patrick Walton
|
89244ba6cf
|
Do clipping in 3D homogeneous space
|
2019-01-31 15:29:13 -08:00 |
Patrick Walton
|
4801503dd8
|
Fix curve/edge intersection logic in clipping
|
2019-01-31 10:12:37 -08:00 |
Patrick Walton
|
e105bdb7c9
|
Display timing info in the demo
|
2019-01-30 14:42:06 -08:00 |
Patrick Walton
|
e3bf703105
|
Stop using 100% CPU; fix bug when splitting line segments at Y extrema
|
2019-01-29 15:35:07 -08:00 |
Patrick Walton
|
e958363872
|
Allow scenes to be dumped as SVG (untested) and make 3D mode optional in the demo
|
2019-01-29 14:50:15 -08:00 |
Patrick Walton
|
a9c1760de5
|
Clipping mostly works now
|
2019-01-28 14:58:57 -08:00 |
Patrick Walton
|
7e3365c481
|
wip
|
2019-01-28 12:57:15 -08:00 |
Patrick Walton
|
80db7155b8
|
wip
|
2019-01-25 17:07:37 -08:00 |
Patrick Walton
|
938bd30a78
|
wip
|
2019-01-25 14:28:53 -08:00 |
Patrick Walton
|
93ae7d3548
|
Basic perspective support
|
2019-01-16 16:53:10 -08:00 |
Patrick Walton
|
02928f295d
|
Basic rect clipping
|
2019-01-15 13:49:26 -08:00 |
Patrick Walton
|
0097ffab19
|
wip
|
2019-01-15 11:42:25 -08:00 |
Patrick Walton
|
821b54b8f4
|
Factor renderer and SVG code out into separate crates
|
2019-01-14 14:20:36 -08:00 |