Patrick Walton
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db8eb1c97c
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Run `rustfmt` on the renderer crate
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2019-04-29 16:45:29 -07:00 |
Patrick Walton
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06439f858f
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Store the tile rect in only one place in the scene assembly thread
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2019-04-12 11:55:05 -07:00 |
Patrick Walton
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21563d9d7f
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Move the Z-buffer over to the `DenseTileMap` abstraction
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2019-04-11 19:38:31 -07:00 |
Patrick Walton
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3d4f8bd008
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Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
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2019-04-09 17:06:43 -07:00 |
Patrick Walton
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d090dd459b
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Remove the layer of indirection between object indices and shaders
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2019-04-03 11:58:45 -07:00 |
Patrick Walton
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3d0463999c
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Add a SIMD integer rect type
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2019-02-05 10:55:01 -08:00 |
Patrick Walton
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fe410e066f
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Add a SIMD rect type
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2019-02-05 10:03:20 -08:00 |
Patrick Walton
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821b54b8f4
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Factor renderer and SVG code out into separate crates
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2019-01-14 14:20:36 -08:00 |