Commit Graph

33 Commits

Author SHA1 Message Date
Patrick Walton 0deb12b3a2 Implement `fill-opacity` and `stroke-opacity` in SVG 2019-05-14 18:09:01 -07:00
Patrick Walton 86f5bdb44a Store paints in the paint texture indexed by paint ID, not object index 2019-05-14 15:21:15 -07:00
Patrick Walton 376a1c7165 Rename "fill colors" to "paint" in preparation for gradients and images 2019-05-14 11:33:52 -07:00
Patrick Walton d5a12e0e9f Revert "batch alpha and solid tiles"
This reverts commit 753a254726.
2019-05-13 18:20:21 -07:00
Patrick Walton f24d93819b Add arc building methods and switch the Moiré demo to use them.
Also, stop taking points by reference in many methods, for consistency.
2019-05-13 12:42:13 -07:00
bhmerchant@gmail.com 753a254726 batch alpha and solid tiles 2019-05-10 22:57:34 -07:00
Patrick Walton a5d373cb91 Rename "object" to "path" in preparation for image objects 2019-05-10 12:03:38 -07:00
Patrick Walton 3857a28e6a Move logic out of the `gpu_data` module 2019-05-03 18:51:36 -07:00
Patrick Walton 9de7d95d33 Start a simple HTML canvas-like API, and add a minimal example to show how to
use it.
2019-05-03 14:15:38 -07:00
Patrick Walton 5c5e4e9313 Factor the scene thread out of the demo and into the renderer proper.
This simplifies Pathfinder's API considerably. Now users get off-main-thread
scene building "for free".
2019-05-01 17:12:25 -07:00
Patrick Walton a96ee73da6 Introduce an Executor abstraction to enable alternatives to Rayon 2019-04-30 15:17:07 -07:00
Patrick Walton db8eb1c97c Run `rustfmt` on the renderer crate 2019-04-29 16:45:29 -07:00
Patrick Walton 8606cd013e Replace commented out printlns with proper debug statements 2019-04-29 16:43:24 -07:00
Patrick Walton 6c31e1bc01 In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.

This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Patrick Walton 62a3fefca4 Reenable the tile and fill counts in the debug display 2019-04-18 15:09:37 -07:00
Patrick Walton c688d04412 Remove the scene assembly thread, and pipeline only fills instead of alpha
tiles.

Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
2019-04-18 13:50:26 -07:00
Patrick Walton 06439f858f Store the tile rect in only one place in the scene assembly thread 2019-04-12 11:55:05 -07:00
Patrick Walton 21563d9d7f Move the Z-buffer over to the `DenseTileMap` abstraction 2019-04-11 19:38:31 -07:00
Patrick Walton 6a967c19f4 Introduce a `DenseTileMap<T>` type for better abstraction and SIMD use 2019-04-11 19:25:02 -07:00
Patrick Walton 9e38da25e1 Remove the `TileObjectPrimitive` structure in favor of a flat list of
backdrops.

This reduces memory usage a bit and adds the infrastructure needed to support a
tile map.
2019-04-11 18:54:03 -07:00
Patrick Walton 4e6bbf59ba Stop using `crossbeam-channel`, as it's slower than `std::sync::mpsc` on macOS
at least
2019-04-10 20:29:13 -07:00
Patrick Walton 3d4f8bd008 Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
2019-04-09 17:06:43 -07:00
Patrick Walton d090dd459b Remove the layer of indirection between object indices and shaders 2019-04-03 11:58:45 -07:00
Patrick Walton db3851d754 Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
Patrick Walton 224c8e85b9 Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
2019-03-22 14:28:31 -07:00
Patrick Walton 6ca5dc5f62 Add basic barrel distortion support for VR 2019-03-20 13:41:04 -07:00
Patrick Walton 1e3298fdb7 Switch to guard-band style clipping to eliminate artefacts 2019-02-22 13:15:00 -08:00
Patrick Walton c7a1d9e960 Use stencil to integrate the vector scene into the 3D environment 2019-02-19 12:03:02 -08:00
Patrick Walton 9af3bac11f Implement depth interpolation, not working yet 2019-02-18 13:42:30 -08:00
Patrick Walton a81850a899 Add window resizing support to the demo 2019-02-06 18:09:37 -08:00
Patrick Walton 3d0463999c Add a SIMD integer rect type 2019-02-05 10:55:01 -08:00
Patrick Walton fe410e066f Add a SIMD rect type 2019-02-05 10:03:20 -08:00
Patrick Walton 821b54b8f4 Factor renderer and SVG code out into separate crates 2019-01-14 14:20:36 -08:00