Patrick Walton
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ad0691c146
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Move the generic UI code in the renderer crate to a separate crate
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2019-03-05 15:13:55 -08:00 |
Patrick Walton
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f7a8b573ce
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Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
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2019-03-05 14:46:18 -08:00 |
Patrick Walton
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ae450b063e
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WIP: Factor out GL code
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2019-03-04 14:55:32 -08:00 |
Patrick Walton
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dc69d1197e
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Tweak debug UI
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2019-02-26 15:24:39 -08:00 |
Patrick Walton
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92777c6346
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Make rects rounded and optimize PNGs
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2019-02-26 13:48:35 -08:00 |
Patrick Walton
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f6af769486
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Add screenshot functionality.
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2019-02-25 11:33:26 -08:00 |
Patrick Walton
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aef7dd1353
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Allow the background color to be changed in the demo
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2019-02-22 18:21:03 -08:00 |
Patrick Walton
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b6e334a5bb
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Fix temporal inconsistency in the demo between transform applied between vector
scene and environment
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2019-02-21 12:09:02 -08:00 |
Patrick Walton
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fc62e9bc71
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Subdivide offset curves to an error bound.
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2019-02-20 18:27:27 -08:00 |
Patrick Walton
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d30743a69c
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Begin refactoring the demo into a shared library and a platform-specific
entry point.
This will help the upcoming wasm port.
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2019-02-15 18:21:46 -08:00 |