Patrick Walton
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cdbe2fbb6b
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Introduce the concept of a base color in order to handle canvas shadow alpha
correctly
|
2020-04-13 18:31:25 -07:00 |
Patrick Walton
|
895f73096e
|
Switch back to instanced drawing for tiles.
Improves tile build time by something around 2x in the NanoVG demo.
|
2020-04-08 17:16:54 -07:00 |
Patrick Walton
|
55df287fec
|
Move radial gradients from the CPU to the GPU
|
2020-03-26 21:24:20 -07:00 |
Patrick Walton
|
0c93045f50
|
Replace the individual tile shaders with an ubershader
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2020-03-25 21:59:51 -07:00 |