Commit Graph

120 Commits

Author SHA1 Message Date
Patrick Walton 0399061a70 Bump versions of `pathfinder_simd` and `pathfinder_geometry` 2020-04-09 10:31:18 -07:00
Patrick Walton 895f73096e Switch back to instanced drawing for tiles.
Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
Patrick Walton ae97ccea5a Improve ergonomics of the canvas font interface, and use the right fonts in the
NanoVG demo.
2020-04-01 16:25:13 -07:00
Patrick Walton f1d5906c9e Switch to my branch of `skribo` for much better `fill_text()` performance 2020-03-30 21:30:14 -07:00
Patrick Walton a1f0ae097a Add thumbnail images to the NanoVG demo 2020-03-30 16:18:41 -07:00
Patrick Walton 9723fa441b Update `image`, `glutin`, and `jni` crates.
From #277.
2020-03-27 15:49:26 -07:00
Patrick Walton 55df287fec Move radial gradients from the CPU to the GPU 2020-03-26 21:24:20 -07:00
Patrick Walton 0c93045f50 Replace the individual tile shaders with an ubershader 2020-03-25 21:59:51 -07:00
乌戈 22f9c3bf6e Use instant crate to build for wasm32 target 2020-03-05 01:54:36 +08:00
Patrick Walton f607b607b0 Composite render targets using tiles, taking the Z-buffer into account.
We can do more tile-based optimization, but this should be enough to ensure a
correct rendering.

This temporarily breaks subpixel AA, but it should be fixable by modifying
`blur.fs.glsl`.

Closes #271.
2020-03-02 20:10:10 -08:00
Patrick Walton 0f35d9c817 Add an embedded resource loader that places resources directly in the binary.
This is useful for WebGL and for downstream crates.io use.
2020-02-28 17:10:53 -08:00
Sebastian K e2fbde820d Implement a WebGL backend
Signed-off-by: Patrick Walton <pcwalton@mimiga.net>
2020-02-28 10:41:35 -08:00
Patrick Walton d1c7da8bd2 Implement pattern repeating and image smoothing control 2020-02-26 14:56:05 -08:00
Patrick Walton 4933efb513 Add Lighten and Darken composite ops 2020-02-20 20:38:43 -08:00
Patrick Walton 16a2de88df Rename "postprocessing" to "effects" and start initial work on composite ops 2020-02-20 14:22:07 -08:00
Patrick Walton 25f9346160 Add an incomplete port of the NanoVG example app 2020-02-19 11:00:03 -08:00
Patrick Walton 243f2cc9b2 Add basic, incomplete support for clip paths in SVG 2020-02-16 15:02:37 -08:00
Patrick Walton 90445bac7e Implement basic support for non-repeating image patterns. 2020-02-11 17:20:21 -08:00
Patrick Walton 5a21557a6d Implement basic linear gradients.
This is not a very efficient implementation yet, but it seems to work.
2020-02-10 16:01:05 -08:00
Emmanuel Gil Peyrot 124472cff1 Regenerate Cargo.lock with the latest changes 2020-02-06 09:39:58 +01:00
Emmanuel Gil Peyrot cc6fe7864b Add quickcheck build-dependency
quickcheck usage in pathfinder_content had been added in
b8f622203a, but not to the Cargo.toml.

This makes tests pass again.
2020-02-05 14:35:20 +01:00
Patrick Walton b269723254 Switch to per-pixel texture lookup for paints.
This is a prerequisite for supporting gradients and images.
2020-02-04 21:50:13 -08:00
Patrick Walton 2db43797c3 Split colors out into their own crate.
A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
2020-01-31 09:17:04 +01:00
Patrick Walton 5ea86ccba8 Bump `pathfinder_geometry` and `pathfinder_simd` to version 0.4 2020-01-23 18:24:56 -08:00
Sebastian K e38e2d800f update usvg to 0.8 2019-12-28 11:46:31 +03:00
Patrick Walton 0662f6433f Allow any texture format to be uploaded; fix Metal compilation on newer rustcs 2019-12-20 11:48:51 -08:00
Patrick Walton 7c655246ae Add some more features to blending, and expand texture upload features 2019-12-19 08:58:02 -08:00
Patrick Walton 9124d9856a Add some more methods to 3D vectors, and a `gluLookAt()` workalike 2019-12-18 15:19:42 -08:00
Kamal Ahmad 29713c5cd9 Bump lyon, font-kit and skribo versions to fix crashes 2019-11-20 22:51:03 +05:00
Patrick Walton ff212dce36 Add 2D matrix uniform types and a couple more useful geometry methods 2019-11-10 10:28:20 -08:00
est31 ad143712a8 Remove redundant fixedbitset dependency 2019-08-30 20:24:09 +02:00
Patrick Walton 4cdded74b4 Fix SVG export in the demo; update `Cargo.lock` 2019-06-25 11:32:26 -07:00
Patrick Walton 9efe44640d Update `Cargo.lock` 2019-06-24 12:05:59 -07:00
Patrick Walton 2c49a3360e Add Metal support to the C API 2019-06-21 13:37:17 -07:00
Patrick Walton 1c34b12948 Add some font functions to the C API 2019-06-21 13:17:11 -07:00
Patrick Walton 9107f21966 wip 2019-06-21 10:40:32 -07:00
Patrick Walton 431dcf3d2e Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
the remaining code in that crate to a new crate, `pathfinder_content`

The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton 336f2ca302 Rename `pathfinder_flash` to `pathfinder_swf` for consistency with other crates
in the Rust Flash ecosystem
2019-06-21 09:28:15 -07:00
Patrick Walton 82b0826407 Merge remote-tracking branch 'hardiesoft/swf_renderer' 2019-06-21 09:25:00 -07:00
Patrick Walton 0012f09eeb Fix examples 2019-06-20 21:43:57 -07:00
Patrick Walton 010bc66073 Upgrade `resvg` to 0.7 2019-06-20 17:13:15 -07:00
Patrick Walton 36db39883c Add C bindings to the canvas text APIs 2019-06-20 16:07:38 -07:00
Jon Hardie b1dc8a1ab7 Merge remote-tracking branch 'origin/swf_renderer' into swf_renderer 2019-06-21 11:00:49 +12:00
Patrick Walton 487577a11b Add Metal support.
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.

A new example, `canvas_metal_minimal`, has been added.

Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
jonathanhardie b17d6c605a Remove incorrect debug assertion 2019-06-19 11:25:26 +12:00
Patrick Walton 5dfe14ebc4 Add a minimal `glutin` example 2019-06-12 10:50:24 -07:00
Patrick Walton bc713a5181 Remove the rustache dependency.
1/3 reduction in binary size for `canvas_minimal`.

Closes #158.
2019-05-26 13:02:52 -07:00
Patrick Walton e04cc273ee Add enough C bindings to recreate `canvas_minimal` in C.
Closes #12.
2019-05-25 20:21:38 -07:00
Bastien Orivel 349c1a9cd0 Update quickcheck to 0.8
This dedupes some dependencies
2019-05-24 19:22:23 +02:00
Patrick Walton 8c4f05ce39 Initial rudimentary Lottie parsing code 2019-05-23 18:03:09 -07:00
Patrick Walton 7518fa65c0 Update dependencies 2019-05-13 18:47:19 -07:00
Patrick Walton 89ca998fa8 Add a convenience method for creating a scene proxy with an empty scene.
This makes animation rendering loops a bit easier for users.
2019-05-13 18:29:57 -07:00
Patrick Walton f24d93819b Add arc building methods and switch the Moiré demo to use them.
Also, stop taking points by reference in many methods, for consistency.
2019-05-13 12:42:13 -07:00
Patrick Walton 639a8f39e8 Add Moiré demo 2019-05-11 11:53:50 -07:00
Patrick Walton a078766dc6 Implement basic text rendering in canvas with `skribo` and `font-kit`.
Skribo currently writes some debugging info to standard output. A patch is
forthcoming to fix that.
2019-05-09 15:21:18 -07:00
Patrick Walton 9de7d95d33 Start a simple HTML canvas-like API, and add a minimal example to show how to
use it.
2019-05-03 14:15:38 -07:00
Patrick Walton 8606cd013e Replace commented out printlns with proper debug statements 2019-04-29 16:43:24 -07:00
Patrick Walton b85dc2f001 Add basic pinch zoom support on Android 2019-04-26 22:29:38 -07:00
Patrick Walton 6c31e1bc01 In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.

This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Alan Jeffrey bc89d88222 Dead code elimination 2019-04-15 12:43:41 -04:00
Alan Jeffrey 4c1e532f7f Regenerated Cargo.lock 2019-04-15 12:43:41 -04:00
Alan Jeffrey 685651c119 Wire up magicleap landscape demo cube faces to pathfinder demo 2019-04-15 12:43:41 -04:00
Patrick Walton 9e38da25e1 Remove the `TileObjectPrimitive` structure in favor of a flat list of
backdrops.

This reduces memory usage a bit and adds the infrastructure needed to support a
tile map.
2019-04-11 18:54:03 -07:00
Patrick Walton 3d4f8bd008 Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
2019-04-09 17:06:43 -07:00
Patrick Walton ae192ffee7 Add ARM SIMD 2019-03-28 19:26:47 -07:00
Patrick Walton 0458d9a7f2 Factor out bits of the postprocessing shader into includes 2019-03-18 21:40:10 -07:00
Patrick Walton bb32777101 Initial work toward VR support 2019-03-14 14:42:22 -07:00
Patrick Walton 9c404dfdc1 Add an Android port 2019-03-12 13:55:26 -07:00
Patrick Walton d1728dfe6d Update the scalar SIMD fallback 2019-03-08 12:30:07 -08:00
Patrick Walton a74c0abbec Factor the SDL code out in preparation for other ports 2019-03-07 16:14:26 -08:00
Patrick Walton 40209b6fe8 Show a warning when unsupported SVG features are used 2019-03-06 18:25:08 -08:00
Patrick Walton 8dc3a84d09 Remove `tile-svg` and the serialization code.
They can be added later if needed, but for now they're just bitrotting.
2019-03-05 15:38:10 -08:00
Patrick Walton 33aa6f905d Move UI event code and widgets to the `pathfinder_ui` crate 2019-03-05 15:36:07 -08:00
Patrick Walton ad0691c146 Move the generic UI code in the renderer crate to a separate crate 2019-03-05 15:13:55 -08:00
Patrick Walton f7a8b573ce Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
2019-03-05 14:46:18 -08:00
Patrick Walton ae450b063e WIP: Factor out GL code 2019-03-04 14:55:32 -08:00
Patrick Walton 64b480fe32 Some more work on the site 2019-03-01 14:58:02 -08:00
Patrick Walton ac24b67300 Add a simple SVG-subset-to-Skia-code tool, for benchmarking 2019-02-25 15:06:33 -08:00
Patrick Walton f6af769486 Add screenshot functionality. 2019-02-25 11:33:26 -08:00
Patrick Walton fc62e9bc71 Subdivide offset curves to an error bound. 2019-02-20 18:27:27 -08:00
Patrick Walton 3a8478a048 Remove all Lyon dependencies.
We may want to re-merge at a later date, but for now all relevant algorithms
have been appropriately SIMD-ified.
2019-02-20 16:46:50 -08:00
Patrick Walton d30743a69c Begin refactoring the demo into a shared library and a platform-specific
entry point.

This will help the upcoming wasm port.
2019-02-15 18:21:46 -08:00
Patrick Walton 92421943fc Open a file dialog when the user clicks on the open file 2019-02-08 21:08:03 -08:00
Patrick Walton dbf880d011 Rename `demo3` to `demo` 2019-02-08 14:53:20 -08:00
Patrick Walton fe410e066f Add a SIMD rect type 2019-02-05 10:03:20 -08:00
Patrick Walton 0b0c913332 Split out SIMD into a separate crate 2019-02-01 11:48:10 -08:00
Patrick Walton dd480feb52 Factor out the GL rendering code into a separate crate 2019-01-30 19:31:29 -08:00
Patrick Walton b6432fa47d Add basic timer query support.
Inaccurate on macOS.
2019-01-30 15:30:40 -08:00
Patrick Walton d1ca5fe757 Use a much better technique for curve flattening 2019-01-28 20:36:06 -08:00
Patrick Walton 80db7155b8 wip 2019-01-25 17:07:37 -08:00
Patrick Walton a4c2796883 Implement a third demo with native code, not working yet 2019-01-14 19:32:53 -08:00
Patrick Walton 821b54b8f4 Factor renderer and SVG code out into separate crates 2019-01-14 14:20:36 -08:00
Patrick Walton f0353e07aa Move outlines to the geometry crate 2019-01-14 10:59:48 -08:00
Patrick Walton bbf193f00f Remove simdeez 2019-01-12 17:13:58 -08:00
Patrick Walton 37e6e71251 Move the `Segment` type to the geometry crate 2019-01-11 15:50:09 -08:00
Patrick Walton 8ff3da8a68 Build outlines from segments; move SIMD points into `geometry` 2019-01-11 15:24:13 -08:00
Patrick Walton 3165a4a1b0 Remove old demo server; remove `SegmentFlags` 2019-01-10 20:43:03 -08:00
Patrick Walton ffe9abba6b Stop using Lyon's monotonic converter 2019-01-10 14:14:59 -08:00
Patrick Walton adf49ab932 Rename `path-utils` to `geometry` 2019-01-10 10:01:21 -08:00
Patrick Walton 9f736338d7 Partially SIMD-ify `Point2D<f32>` 2019-01-04 09:54:41 -08:00