Patrick Walton
895f73096e
Switch back to instanced drawing for tiles.
...
Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
Patrick Walton
ae97ccea5a
Improve ergonomics of the canvas font interface, and use the right fonts in the
...
NanoVG demo.
2020-04-01 16:25:13 -07:00
Patrick Walton
a1f0ae097a
Add thumbnail images to the NanoVG demo
2020-03-30 16:18:41 -07:00
Patrick Walton
55df287fec
Move radial gradients from the CPU to the GPU
2020-03-26 21:24:20 -07:00
Patrick Walton
f607b607b0
Composite render targets using tiles, taking the Z-buffer into account.
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We can do more tile-based optimization, but this should be enough to ensure a
correct rendering.
This temporarily breaks subpixel AA, but it should be fixable by modifying
`blur.fs.glsl`.
Closes #271 .
2020-03-02 20:10:10 -08:00
Patrick Walton
25f9346160
Add an incomplete port of the NanoVG example app
2020-02-19 11:00:03 -08:00