Commit Graph

17 Commits

Author SHA1 Message Date
Patrick Walton cdbe2fbb6b Introduce the concept of a base color in order to handle canvas shadow alpha
correctly
2020-04-13 18:31:25 -07:00
Patrick Walton 794dd55038 Add some implicit conversions between scalars and vectors where appropriate 2020-04-01 17:20:32 -07:00
Patrick Walton 93f5fbc6d2 Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`,
`Vector2I::zero()`
2020-03-31 11:29:21 -07:00
Patrick Walton 77b3555828 Separate opacity out from paint.
This allows `globalAlpha` to work on render targets.
2020-02-26 12:43:07 -08:00
Patrick Walton 36538d5748 Implement a few more blend modes and switch to premultiplied alpha for layer
compositing
2020-02-20 22:22:15 -08:00
Patrick Walton 6acd2d91f7 Implement `clear_rect()` in the canvas front-end by introducing the concept of
per-path blend modes.

These should be useful for some canvas composite operations as well.
2020-02-20 15:52:40 -08:00
Patrick Walton 28c0811daa Fix `pathfinder_swf` build 2020-02-17 15:24:21 -08:00
Patrick Walton 496b55ee4e Add front-end support for clip paths. They don't do anything yet. 2020-02-15 13:21:12 -08:00
Patrick Walton fefa3c3cd3 Rename `PathObject` to `DrawPath` to differentiate it from a clip path 2020-02-15 12:39:15 -08:00
Emmanuel Gil Peyrot fb22aafada Update swf-related crates
swf-tree got renamed into swf-types for their 0.10 release.
2020-02-06 09:39:50 +01:00
Patrick Walton 706b6dbd1d Add an API for gradients to the canvas frontend, not implemented yet 2020-02-05 20:01:11 -08:00
Patrick Walton 2db43797c3 Split colors out into their own crate.
A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
2020-01-31 09:17:04 +01:00
Sebastian Köln f00038eac1 don't return a reference 2019-07-19 20:57:15 +03:00
Sebastian Köln ed1d75fdc6 fix swf 2019-07-16 09:54:50 +03:00
Patrick Walton b886c157c1 Use 2-lane instead of 4-lane SIMD types for 2D vectors.
Also, this commit rewrites the `add_fill()` method to stop using shuffle
instructions, which can be slow and make the code overly complicated. The
shuffle instructions have been removed from the various SIMD backends.
2019-06-26 16:38:37 -07:00
Patrick Walton 431dcf3d2e Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
the remaining code in that crate to a new crate, `pathfinder_content`

The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton 336f2ca302 Rename `pathfinder_flash` to `pathfinder_swf` for consistency with other crates
in the Rust Flash ecosystem
2019-06-21 09:28:15 -07:00