Commit Graph

12 Commits

Author SHA1 Message Date
Patrick Walton 3fb592e05a Fix up examples and tests 2017-02-02 16:40:46 -08:00
Patrick Walton 5bccf88445 Make zooming work better; fix atlas sizing bugs 2017-01-30 18:33:44 -08:00
Patrick Walton 30daf10cdd Fix syntax on Linux; drop GL version to 3.3 2017-01-25 20:25:54 -08:00
Patrick Walton 2f181f23aa Add a draft GLSL accumulation step, currently untested 2017-01-25 19:22:04 -08:00
Patrick Walton 1336bb790e Add a geometry-shader-based path for debugging.
This is useful for testing via llvmpipe or softpipe on Linux, because
no software Mesa backend supports tessellation shaders.
2017-01-25 18:53:11 -08:00
Patrick Walton d5b61e382e Get things basically working 2017-01-25 17:08:00 -08:00
Patrick Walton 50ad78db2a Draft end-to-end support for the new algorithm. Not working yet. 2017-01-24 15:30:14 -08:00
Patrick Walton 1cd3a1e6bd Migrate the glyph buffers to be OpenGL buffers 2017-01-23 22:03:40 -08:00
Patrick Walton 0569831969 Fix shader compilation errors; convert the coverage buffer to a texture 2017-01-23 19:39:51 -08:00
Patrick Walton f1ec3385de Draft shader code for the new tessellation-based algorithm 2017-01-23 15:33:12 -08:00
Patrick Walton bdf6ebab24 Draft complete end-to-end code. Not working yet. 2017-01-11 20:44:10 -08:00
Patrick Walton 7056a7632b Create buffers and create skeleton OpenCL shaders 2017-01-10 19:57:08 -08:00