Patrick Walton
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d306ef01d1
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Complete the documentation
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2017-02-10 16:04:13 -08:00 |
Patrick Walton
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a0b23592b5
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Allow specific fonts in collections to be selected
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2017-02-08 15:34:16 -08:00 |
Patrick Walton
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428a91aefa
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Get things working on Windows
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2017-02-08 13:55:36 -08:00 |
Patrick Walton
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ccf17493e0
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Rename `GlyphRanges` to `GlyphMapping` and document it
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2017-02-07 20:02:10 -08:00 |
Patrick Walton
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dcd3eefa33
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Refactor the API to consume builders
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2017-02-07 19:32:32 -08:00 |
Patrick Walton
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23fa035178
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Rename "glyph buffer" to "outline", since "glyph" is ambiguous
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2017-02-03 17:18:05 -08:00 |
Patrick Walton
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d5be9e1f16
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Rename "batch" to "atlas" and "atlas" to "rect packer"
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2017-02-03 17:04:57 -08:00 |
Patrick Walton
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da7c70f035
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Handle glyph outlines in which the first point is off-curve correctly.
These show up in Helvetica.dfont and Times.dfont.
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2017-02-03 15:18:07 -08:00 |
Patrick Walton
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ce383385df
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Add partial support for Mac `.dfont` suitcases
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2017-02-03 13:13:54 -08:00 |
Patrick Walton
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4418f5b07c
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Audit public members some
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2017-02-02 17:00:37 -08:00 |
Patrick Walton
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3fb592e05a
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Fix up examples and tests
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2017-02-02 16:40:46 -08:00 |
Patrick Walton
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b7e9763e5a
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Update the benchmark
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2017-02-02 16:06:36 -08:00 |
Patrick Walton
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94406a1d62
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Add a simple benchmarking tool. Only benchmarks GPU time, not CPU for
now.
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2017-01-31 18:33:24 -08:00 |
Patrick Walton
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04ae5651ec
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Add more text to the Lorem Ipsum demo and fix handling of empty glyphs
in the loca table
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2017-01-26 20:56:14 -08:00 |
Patrick Walton
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89a2bf54b0
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Add a new example and a toy shaper
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2017-01-26 18:53:50 -08:00 |
Patrick Walton
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1deaf9136e
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Don't require users of the library to load OTF tables individually
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2017-01-26 10:27:38 -08:00 |
Patrick Walton
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30daf10cdd
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Fix syntax on Linux; drop GL version to 3.3
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2017-01-25 20:25:54 -08:00 |
Patrick Walton
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2f181f23aa
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Add a draft GLSL accumulation step, currently untested
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2017-01-25 19:22:04 -08:00 |
Patrick Walton
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1336bb790e
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Add a geometry-shader-based path for debugging.
This is useful for testing via llvmpipe or softpipe on Linux, because
no software Mesa backend supports tessellation shaders.
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2017-01-25 18:53:11 -08:00 |
Patrick Walton
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d5b61e382e
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Get things basically working
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2017-01-25 17:08:00 -08:00 |
Patrick Walton
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50ad78db2a
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Draft end-to-end support for the new algorithm. Not working yet.
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2017-01-24 15:30:14 -08:00 |
Patrick Walton
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0569831969
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Fix shader compilation errors; convert the coverage buffer to a texture
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2017-01-23 19:39:51 -08:00 |
Patrick Walton
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bdf6ebab24
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Draft complete end-to-end code. Not working yet.
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2017-01-11 20:44:10 -08:00 |
Patrick Walton
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7056a7632b
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Create buffers and create skeleton OpenCL shaders
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2017-01-10 19:57:08 -08:00 |