Commit Graph

7 Commits

Author SHA1 Message Date
Patrick Walton 104869a6e9 Move the mask enable flag to the tile to reduce drawcall count 2020-04-22 11:04:16 -07:00
Patrick Walton cd09177ead Implement the infrastructure needed to support multiple clip paths.
This also lays the groundwork needed to reduce batch breaks between solid and
alpha tiles.
2020-04-21 18:25:20 -07:00
Sebastian K 582f025c91 Update WebGL backend for recent changes 2020-04-16 12:02:42 -07:00
Patrick Walton cdbe2fbb6b Introduce the concept of a base color in order to handle canvas shadow alpha
correctly
2020-04-13 18:31:25 -07:00
Patrick Walton 895f73096e Switch back to instanced drawing for tiles.
Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
Patrick Walton 6eb0232aad Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
Closes #280.
2020-03-27 14:53:00 -07:00
Patrick Walton 0c93045f50 Replace the individual tile shaders with an ubershader 2020-03-25 21:59:51 -07:00