Commit Graph

4 Commits

Author SHA1 Message Date
Patrick Walton cdbe2fbb6b Introduce the concept of a base color in order to handle canvas shadow alpha
correctly
2020-04-13 18:31:25 -07:00
Patrick Walton 895f73096e Switch back to instanced drawing for tiles.
Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
Patrick Walton 6eb0232aad Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
Closes #280.
2020-03-27 14:53:00 -07:00
Patrick Walton 0c93045f50 Replace the individual tile shaders with an ubershader 2020-03-25 21:59:51 -07:00
Renamed from shaders/tile_alpha.vs.glsl (Browse further)