Patrick Walton
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d090dd459b
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Remove the layer of indirection between object indices and shaders
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2019-04-03 11:58:45 -07:00 |
Patrick Walton
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224c8e85b9
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Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
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2019-03-22 14:28:31 -07:00 |
Patrick Walton
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bb32777101
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Initial work toward VR support
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2019-03-14 14:42:22 -07:00 |
Patrick Walton
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b80ab2ad25
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Only show the "Text Effects" button when a monochrome SVG is loaded
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2019-03-06 19:35:57 -08:00 |
Patrick Walton
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5c7423d59c
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Add more statistics to the performance debug window
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2019-02-25 16:12:47 -08:00 |
Patrick Walton
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1e3298fdb7
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Switch to guard-band style clipping to eliminate artefacts
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2019-02-22 13:15:00 -08:00 |
Patrick Walton
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9af3bac11f
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Implement depth interpolation, not working yet
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2019-02-18 13:42:30 -08:00 |
Patrick Walton
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3d0463999c
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Add a SIMD integer rect type
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2019-02-05 10:55:01 -08:00 |
Patrick Walton
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fe410e066f
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Add a SIMD rect type
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2019-02-05 10:03:20 -08:00 |
Patrick Walton
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63b47f1abe
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Move basic geometry primitives to the `pathfinder_geometry::basic` module
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2019-02-04 20:20:32 -08:00 |
Patrick Walton
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0b0c913332
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Split out SIMD into a separate crate
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2019-02-01 11:48:10 -08:00 |
Patrick Walton
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6b8848bb35
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Fix boundary condition for active edges precisely on tile boundaries
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2019-01-29 19:29:42 -08:00 |
Patrick Walton
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ab93ea1f22
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Fix bogus thin culling that was causing artefacts
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2019-01-29 11:27:25 -08:00 |
Patrick Walton
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3ce60afb44
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Fix clipping
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2019-01-22 11:46:01 -08:00 |
Patrick Walton
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02928f295d
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Basic rect clipping
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2019-01-15 13:49:26 -08:00 |
Patrick Walton
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0097ffab19
|
wip
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2019-01-15 11:42:25 -08:00 |
Patrick Walton
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5bbb5a1b74
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Get the native code demo rendering the tiger
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2019-01-15 10:52:37 -08:00 |
Patrick Walton
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a4c2796883
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Implement a third demo with native code, not working yet
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2019-01-14 19:32:53 -08:00 |
Patrick Walton
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821b54b8f4
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Factor renderer and SVG code out into separate crates
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2019-01-14 14:20:36 -08:00 |