Patrick Walton
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1cd3a1e6bd
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Migrate the glyph buffers to be OpenGL buffers
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2017-01-23 22:03:40 -08:00 |
Patrick Walton
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0569831969
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Fix shader compilation errors; convert the coverage buffer to a texture
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2017-01-23 19:39:51 -08:00 |
Patrick Walton
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f1ec3385de
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Draft shader code for the new tessellation-based algorithm
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2017-01-23 15:33:12 -08:00 |
Patrick Walton
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bdf6ebab24
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Draft complete end-to-end code. Not working yet.
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2017-01-11 20:44:10 -08:00 |
Patrick Walton
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7056a7632b
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Create buffers and create skeleton OpenCL shaders
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2017-01-10 19:57:08 -08:00 |
Patrick Walton
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941aaea676
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Encode contours. 0.3-0.4 µs per glyph or so.
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2017-01-09 19:49:00 -08:00 |