Commit Graph

12 Commits

Author SHA1 Message Date
Patrick Walton 1deb53fa9c Implement the remaining Porter-Duff compositing operators 2020-02-25 18:37:23 -08:00
Patrick Walton 0a3f64eb44 Implement the difference and exclusion blend modes 2020-02-25 14:55:58 -08:00
Patrick Walton a8e33d3d3d Add the soft light blend mode 2020-02-25 14:39:06 -08:00
Patrick Walton 9b4217300f Implement the source-in, destination-in, source-out, and destination-atop blend
modes to round out the assortment of Porter-Duff blend modes
2020-02-25 12:52:11 -08:00
Patrick Walton 02012431ca Implement color dodge and color burn blend modes 2020-02-25 11:37:42 -08:00
Patrick Walton 5b228ed825 Implement multiply, screen, hard light, and overlay blend modes. 2020-02-24 21:23:17 -08:00
Patrick Walton 5421525eaa Implement the HSL filters (called "non-separable blend modes" in the spec).
These cannot be implemented with the standard OpenGL blending functions, so we
have to do them manually in a shader, which requires a good deal of machinery
to create intermediate framebuffers and so forth.
2020-02-24 15:37:44 -08:00
Patrick Walton 36538d5748 Implement a few more blend modes and switch to premultiplied alpha for layer
compositing
2020-02-20 22:22:15 -08:00
Patrick Walton 4933efb513 Add Lighten and Darken composite ops 2020-02-20 20:38:43 -08:00
Patrick Walton ab55b9509b Fix handling of solid tiles with the Clear blend mode 2020-02-20 18:15:20 -08:00
Patrick Walton 6acd2d91f7 Implement `clear_rect()` in the canvas front-end by introducing the concept of
per-path blend modes.

These should be useful for some canvas composite operations as well.
2020-02-20 15:52:40 -08:00
Patrick Walton 16a2de88df Rename "postprocessing" to "effects" and start initial work on composite ops 2020-02-20 14:22:07 -08:00