Commit Graph

4 Commits

Author SHA1 Message Date
Patrick Walton 6c31e1bc01 In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.

This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Patrick Walton 9c404dfdc1 Add an Android port 2019-03-12 13:55:26 -07:00
Patrick Walton dc69d1197e Tweak debug UI 2019-02-26 15:24:39 -08:00
Patrick Walton d30743a69c Begin refactoring the demo into a shared library and a platform-specific
entry point.

This will help the upcoming wasm port.
2019-02-15 18:21:46 -08:00
Renamed from demo/shaders/debug_texture.fs.glsl (Browse further)