Patrick Walton
bcac119324
Rename `Transform2DF` to `Transform2F` and `Transform3DF` to `Transform4F`
2019-07-11 14:59:10 -07:00
Patrick Walton
6785ba0623
Flesh out the Metal C API more
2019-06-24 22:55:55 -07:00
Patrick Walton
a8d20cb37f
Add transform support to the C API, and fix build problems
2019-06-24 14:03:26 -07:00
Patrick Walton
82171088c5
Expose text alignment in the C API
2019-06-24 12:06:05 -07:00
Patrick Walton
2c49a3360e
Add Metal support to the C API
2019-06-21 13:37:17 -07:00
Patrick Walton
1c34b12948
Add some font functions to the C API
2019-06-21 13:17:11 -07:00
Patrick Walton
1caad35b46
Use `cbindgen` instead of hand-writing a header file
2019-06-21 11:35:18 -07:00
Patrick Walton
9107f21966
wip
2019-06-21 10:40:32 -07:00
Patrick Walton
431dcf3d2e
Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
...
the remaining code in that crate to a new crate, `pathfinder_content`
The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton
0012f09eeb
Fix examples
2019-06-20 21:43:57 -07:00
Patrick Walton
3f601be08c
Add C bindings to fill and stroke styles
2019-06-20 16:57:20 -07:00
Patrick Walton
36db39883c
Add C bindings to the canvas text APIs
2019-06-20 16:07:38 -07:00
Patrick Walton
2129e4f2e1
Add missing path methods to the C API
2019-06-20 15:51:25 -07:00
Patrick Walton
d2fbb23031
Expose more stroke features in the C API
2019-06-20 13:01:54 -07:00
Patrick Walton
487577a11b
Add Metal support.
...
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.
A new example, `canvas_metal_minimal`, has been added.
Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
Atul Varma
6d41cb4dad
Mention PFCanvasCreate() consumes the font context
2019-06-04 18:00:22 -04:00
Patrick Walton
e3112d1a84
Add `PFCanvasFontContextClone()`
2019-06-04 14:55:59 -07:00
Patrick Walton
a1b0df0a42
Rename `Point2DF` to `Vector2F`, `Point3DF` to `Vector4F`, and `LineSegmentF`
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to `LineSegment2F`.
Straw poll on Twitter suggested that these names were preferred.
2019-06-03 12:39:29 -07:00
Patrick Walton
eeaf51ce72
Expose line cap features to C
2019-05-30 21:28:52 -07:00
Patrick Walton
9138e1e0bb
Pass in the font context to the canvas rendering context constructor so that it
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can be reused.
Creating a system font source can do I/O on some platforms, so obviously we
don't want to do it every frame.
2019-05-29 21:15:42 -07:00
Patrick Walton
e1bcc11ace
Change the `F32` and `I32` suffixes to `F` and `I` to match the C API.
...
They're shorter and less noisy.
2019-05-29 19:17:16 -07:00
Patrick Walton
e04cc273ee
Add enough C bindings to recreate `canvas_minimal` in C.
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Closes #12 .
2019-05-25 20:21:38 -07:00