Sebastian
cb4eb597c3
update pdf stuff ( #552 )
2024-02-14 16:32:57 +00:00
Martin Robinson
b01bbcc0d0
Bump rustc_version in pathfinder_simd ( #543 )
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This will allow removing a duplicate dependency in servo.
2023-09-20 18:09:31 +00:00
Sebastian K
3ade212b3f
update pdf_render
2022-01-24 20:10:14 +03:00
Josh Matthews
7e0dea8f95
Update lexical-core for nightly changes.
2021-05-22 10:59:26 -04:00
Luca Barbato
03017e9a23
Simplify the cargo-c usage and generate the library as libpathfinder
2020-07-20 18:22:15 +02:00
Sebastian K
dec6fa05f0
Merge branch 'master' of https://github.com/servo/pathfinder into PR-pdf
2020-07-07 22:13:57 +03:00
Sebastian K
fa47d5a181
initial PDF support
2020-07-06 22:34:42 +03:00
Patrick Walton
e54e0e4760
Start a new `web_canvas` crate, for usage in the browser as a `<canvas>` replacement
2020-07-04 09:33:49 -07:00
Sebastian K
8d866bc9c8
initial PDF support
2020-07-04 17:01:21 +03:00
Patrick Walton
5f8fcbeac2
Fix WebGL, and add a simple example of WebGL usage
2020-07-02 19:49:09 -07:00
Patrick Walton
42289eec6e
Fix Metal memory management and the `canvas_metal_minimal`, `canvas_nanovg`,
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and `macos_app` examples.
`winit` does not create an autorelease pool, so the Metal backend had not taken
the presence of one into account. Now the Metal backend creates and flushes
autorelease pools as necessary.
Closes #334 .
Closes #376 .
2020-06-29 12:48:49 -07:00
Emmanuel Gil Peyrot
9e670287d0
Expose `pathfinder_svg` to the C API
2020-06-24 17:35:43 -07:00
Patrick Walton
e3a966cc99
Update `Cargo.lock`
2020-06-23 13:31:53 -07:00
Patrick Walton
61833168e5
Update the debug UI
2020-06-23 13:15:59 -07:00
Patrick Walton
41c0c5f071
Upgrade to the latest master surfman
2020-05-08 12:47:58 -07:00
Patrick Walton
90fb36f199
Switch to using surfman in X11 mode.
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Partially addresses #310 .
2020-05-08 12:22:46 -07:00
Patrick Walton
da2f65ddf4
Fix `surfman` reference in `Cargo.toml`
2020-04-30 15:04:49 -07:00
Patrick Walton
ac83f79d94
Add a compute shader path, optimize GPU memory management, and switch from SDL
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to `surfman`.
This is a large commit; explanations of each change follow.
This adds an optional compute shader path, off by default, for rendering fills
to alpha masks. It usually does not improve performance at present, but it
provides a good baseline for further optimizations. Later improvements will
likely aim to avoid writes to the mask texture entirely. Supporting
infrastructure for compute shader has been added to `pathfinder_gpu` for the
OpenGL and Metal backends.
The Metal backend has been optimized to avoid unneccessary buffer allocations
and reflection. As part of this, argument buffers have been removed, as the
current SPIRV-Cross compiler no longer requires them.
The GPU renderer has been improved to avoid stalls. Now, separate buffers are
allocated for each fill batch and for each frame. This can be extended in the
future to allow for separate buffers for tile draw operations as well.
SDL usage has been removed in favor of the native Rust `surfman` and `winit`.
Because `surfman` allows for selection of the integrated GPU on multi-GPU
system, it is chosen by default. The demo supports a new
`--high-performance-gpu` option to opt into the discrete GPU.
2020-04-30 13:33:29 -07:00
Patrick Walton
cd09177ead
Implement the infrastructure needed to support multiple clip paths.
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This also lays the groundwork needed to reduce batch breaks between solid and
alpha tiles.
2020-04-21 18:25:20 -07:00
Patrick Walton
564533ff29
Switch from Rust MPSC channels to `crossbeam-channel`.
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7x performance improvement in contour.svg from MPVG!
2020-04-21 09:57:47 -07:00
Patrick Walton
6c996981a3
Fix some transform issues and implement transformed radial gradients in SVG.
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In particular, this fixes the usvg-to-Pathfinder transform conversion and the
definition of `Transform2F::row_major()`.
Makes `drops.svg` from the MPVG samples work.
2020-04-20 16:40:02 -07:00
Patrick Walton
d9a93a102c
Publish `pathfinder_svg` to crates.io
2020-04-17 13:57:04 -07:00
Patrick Walton
ef20671ab7
Publish `pathfinder_canvas` to crates.io
2020-04-17 13:50:36 -07:00
Patrick Walton
686773224c
Publish `pathfinder_text` to crates.io
2020-04-17 13:44:11 -07:00
Patrick Walton
1cd5966d3d
Publish `pathfinder_content` and `pathfinder_renderer` to crates.io
2020-04-17 13:23:45 -07:00
Patrick Walton
ccf9822e11
Fix `pathfinder_metal` crate description
2020-04-17 13:05:45 -07:00
Patrick Walton
adf87d7636
Bump the `pathfinder_color` version to 0.5 to match other crates
2020-04-17 13:00:43 -07:00
Patrick Walton
a91da6fdb4
Publish `pathfinder_resources` to crates.io
2020-04-17 12:33:22 -07:00
Patrick Walton
171fb21fe7
Switch back to upstream `skribo`
2020-04-17 12:15:55 -07:00
Patrick Walton
0b43f629cd
Cache loaded fonts and glyph outlines.
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Approximately a 70% CPU time improvement on the NanoVG demo.
2020-04-16 16:28:44 -07:00
Sebastian K
582f025c91
Update WebGL backend for recent changes
2020-04-16 12:02:42 -07:00
Patrick Walton
5efdf2a04a
Implement the missing pieces of `TextMetrics` for canvas.
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This required a `font-kit` upgrade, and with it a `skribo` upgrade.
2020-04-14 15:01:30 -07:00
Patrick Walton
0399061a70
Bump versions of `pathfinder_simd` and `pathfinder_geometry`
2020-04-09 10:31:18 -07:00
Patrick Walton
895f73096e
Switch back to instanced drawing for tiles.
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Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
Patrick Walton
ae97ccea5a
Improve ergonomics of the canvas font interface, and use the right fonts in the
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NanoVG demo.
2020-04-01 16:25:13 -07:00
Patrick Walton
f1d5906c9e
Switch to my branch of `skribo` for much better `fill_text()` performance
2020-03-30 21:30:14 -07:00
Patrick Walton
a1f0ae097a
Add thumbnail images to the NanoVG demo
2020-03-30 16:18:41 -07:00
Patrick Walton
9723fa441b
Update `image`, `glutin`, and `jni` crates.
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From #277 .
2020-03-27 15:49:26 -07:00
Patrick Walton
55df287fec
Move radial gradients from the CPU to the GPU
2020-03-26 21:24:20 -07:00
Patrick Walton
0c93045f50
Replace the individual tile shaders with an ubershader
2020-03-25 21:59:51 -07:00
乌戈
22f9c3bf6e
Use instant crate to build for wasm32 target
2020-03-05 01:54:36 +08:00
Patrick Walton
f607b607b0
Composite render targets using tiles, taking the Z-buffer into account.
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We can do more tile-based optimization, but this should be enough to ensure a
correct rendering.
This temporarily breaks subpixel AA, but it should be fixable by modifying
`blur.fs.glsl`.
Closes #271 .
2020-03-02 20:10:10 -08:00
Patrick Walton
0f35d9c817
Add an embedded resource loader that places resources directly in the binary.
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This is useful for WebGL and for downstream crates.io use.
2020-02-28 17:10:53 -08:00
Sebastian K
e2fbde820d
Implement a WebGL backend
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Signed-off-by: Patrick Walton <pcwalton@mimiga.net>
2020-02-28 10:41:35 -08:00
Patrick Walton
d1c7da8bd2
Implement pattern repeating and image smoothing control
2020-02-26 14:56:05 -08:00
Patrick Walton
4933efb513
Add Lighten and Darken composite ops
2020-02-20 20:38:43 -08:00
Patrick Walton
16a2de88df
Rename "postprocessing" to "effects" and start initial work on composite ops
2020-02-20 14:22:07 -08:00
Patrick Walton
25f9346160
Add an incomplete port of the NanoVG example app
2020-02-19 11:00:03 -08:00
Patrick Walton
243f2cc9b2
Add basic, incomplete support for clip paths in SVG
2020-02-16 15:02:37 -08:00
Patrick Walton
90445bac7e
Implement basic support for non-repeating image patterns.
2020-02-11 17:20:21 -08:00
Patrick Walton
5a21557a6d
Implement basic linear gradients.
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This is not a very efficient implementation yet, but it seems to work.
2020-02-10 16:01:05 -08:00
Emmanuel Gil Peyrot
124472cff1
Regenerate Cargo.lock with the latest changes
2020-02-06 09:39:58 +01:00
Emmanuel Gil Peyrot
cc6fe7864b
Add quickcheck build-dependency
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quickcheck usage in pathfinder_content had been added in
b8f622203a
, but not to the Cargo.toml.
This makes tests pass again.
2020-02-05 14:35:20 +01:00
Patrick Walton
b269723254
Switch to per-pixel texture lookup for paints.
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This is a prerequisite for supporting gradients and images.
2020-02-04 21:50:13 -08:00
Patrick Walton
2db43797c3
Split colors out into their own crate.
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A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
2020-01-31 09:17:04 +01:00
Patrick Walton
5ea86ccba8
Bump `pathfinder_geometry` and `pathfinder_simd` to version 0.4
2020-01-23 18:24:56 -08:00
Sebastian K
e38e2d800f
update usvg to 0.8
2019-12-28 11:46:31 +03:00
Patrick Walton
0662f6433f
Allow any texture format to be uploaded; fix Metal compilation on newer rustcs
2019-12-20 11:48:51 -08:00
Patrick Walton
7c655246ae
Add some more features to blending, and expand texture upload features
2019-12-19 08:58:02 -08:00
Patrick Walton
9124d9856a
Add some more methods to 3D vectors, and a `gluLookAt()` workalike
2019-12-18 15:19:42 -08:00
Kamal Ahmad
29713c5cd9
Bump lyon, font-kit and skribo versions to fix crashes
2019-11-20 22:51:03 +05:00
Patrick Walton
ff212dce36
Add 2D matrix uniform types and a couple more useful geometry methods
2019-11-10 10:28:20 -08:00
est31
ad143712a8
Remove redundant fixedbitset dependency
2019-08-30 20:24:09 +02:00
Patrick Walton
4cdded74b4
Fix SVG export in the demo; update `Cargo.lock`
2019-06-25 11:32:26 -07:00
Patrick Walton
9efe44640d
Update `Cargo.lock`
2019-06-24 12:05:59 -07:00
Patrick Walton
2c49a3360e
Add Metal support to the C API
2019-06-21 13:37:17 -07:00
Patrick Walton
1c34b12948
Add some font functions to the C API
2019-06-21 13:17:11 -07:00
Patrick Walton
9107f21966
wip
2019-06-21 10:40:32 -07:00
Patrick Walton
431dcf3d2e
Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
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the remaining code in that crate to a new crate, `pathfinder_content`
The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton
336f2ca302
Rename `pathfinder_flash` to `pathfinder_swf` for consistency with other crates
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in the Rust Flash ecosystem
2019-06-21 09:28:15 -07:00
Patrick Walton
82b0826407
Merge remote-tracking branch 'hardiesoft/swf_renderer'
2019-06-21 09:25:00 -07:00
Patrick Walton
0012f09eeb
Fix examples
2019-06-20 21:43:57 -07:00
Patrick Walton
010bc66073
Upgrade `resvg` to 0.7
2019-06-20 17:13:15 -07:00
Patrick Walton
36db39883c
Add C bindings to the canvas text APIs
2019-06-20 16:07:38 -07:00
Jon Hardie
b1dc8a1ab7
Merge remote-tracking branch 'origin/swf_renderer' into swf_renderer
2019-06-21 11:00:49 +12:00
Patrick Walton
487577a11b
Add Metal support.
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This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.
A new example, `canvas_metal_minimal`, has been added.
Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
jonathanhardie
b17d6c605a
Remove incorrect debug assertion
2019-06-19 11:25:26 +12:00
Patrick Walton
5dfe14ebc4
Add a minimal `glutin` example
2019-06-12 10:50:24 -07:00
Patrick Walton
bc713a5181
Remove the rustache dependency.
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1/3 reduction in binary size for `canvas_minimal`.
Closes #158 .
2019-05-26 13:02:52 -07:00
Patrick Walton
e04cc273ee
Add enough C bindings to recreate `canvas_minimal` in C.
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Closes #12 .
2019-05-25 20:21:38 -07:00
Bastien Orivel
349c1a9cd0
Update quickcheck to 0.8
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This dedupes some dependencies
2019-05-24 19:22:23 +02:00
Patrick Walton
8c4f05ce39
Initial rudimentary Lottie parsing code
2019-05-23 18:03:09 -07:00
Patrick Walton
7518fa65c0
Update dependencies
2019-05-13 18:47:19 -07:00
Patrick Walton
89ca998fa8
Add a convenience method for creating a scene proxy with an empty scene.
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This makes animation rendering loops a bit easier for users.
2019-05-13 18:29:57 -07:00
Patrick Walton
f24d93819b
Add arc building methods and switch the Moiré demo to use them.
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Also, stop taking points by reference in many methods, for consistency.
2019-05-13 12:42:13 -07:00
Patrick Walton
639a8f39e8
Add Moiré demo
2019-05-11 11:53:50 -07:00
Patrick Walton
a078766dc6
Implement basic text rendering in canvas with `skribo` and `font-kit`.
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Skribo currently writes some debugging info to standard output. A patch is
forthcoming to fix that.
2019-05-09 15:21:18 -07:00
Patrick Walton
9de7d95d33
Start a simple HTML canvas-like API, and add a minimal example to show how to
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use it.
2019-05-03 14:15:38 -07:00
Patrick Walton
8606cd013e
Replace commented out printlns with proper debug statements
2019-04-29 16:43:24 -07:00
Patrick Walton
b85dc2f001
Add basic pinch zoom support on Android
2019-04-26 22:29:38 -07:00
Patrick Walton
6c31e1bc01
In VR mode, render one eye and then reproject to both eyes instead of rendering
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twice.
This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Alan Jeffrey
bc89d88222
Dead code elimination
2019-04-15 12:43:41 -04:00
Alan Jeffrey
4c1e532f7f
Regenerated Cargo.lock
2019-04-15 12:43:41 -04:00
Alan Jeffrey
685651c119
Wire up magicleap landscape demo cube faces to pathfinder demo
2019-04-15 12:43:41 -04:00
Patrick Walton
9e38da25e1
Remove the `TileObjectPrimitive` structure in favor of a flat list of
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backdrops.
This reduces memory usage a bit and adds the infrastructure needed to support a
tile map.
2019-04-11 18:54:03 -07:00
Patrick Walton
3d4f8bd008
Pipeline between CPU and GPU at a more fine-grained level.
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This makes us stop running one frame behind.
2019-04-09 17:06:43 -07:00
Patrick Walton
ae192ffee7
Add ARM SIMD
2019-03-28 19:26:47 -07:00
Patrick Walton
0458d9a7f2
Factor out bits of the postprocessing shader into includes
2019-03-18 21:40:10 -07:00
Patrick Walton
bb32777101
Initial work toward VR support
2019-03-14 14:42:22 -07:00
Patrick Walton
9c404dfdc1
Add an Android port
2019-03-12 13:55:26 -07:00