Patrick Walton
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61833168e5
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Update the debug UI
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2020-06-23 13:15:59 -07:00 |
Antonio Scandurra
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cc54fa6e03
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Add missing Metal shader to resources/MANIFEST
Co-Authored-By: Nathan Sobo <nathansobo@gmail.com>
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2020-05-28 16:11:23 +02:00 |
Patrick Walton
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84cd92aea4
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Update the resource manifest for recent changes
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2020-05-08 14:17:13 -07:00 |
Patrick Walton
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a9003fe69b
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Add missing `tile_clip` shader to `resources`.
Closes #301.
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2020-04-22 09:13:42 -07:00 |
Patrick Walton
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0c93045f50
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Replace the individual tile shaders with an ubershader
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2020-03-25 21:59:51 -07:00 |
Patrick Walton
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2548ab853a
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Unify solid tiles and render target tiles.
This commit also removes old shaders from the manifest.
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2020-03-05 12:22:01 -08:00 |
Patrick Walton
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2beb2bb126
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Apply path transforms to paints
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2020-03-03 14:26:38 -08:00 |
Patrick Walton
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0f35d9c817
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Add an embedded resource loader that places resources directly in the binary.
This is useful for WebGL and for downstream crates.io use.
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2020-02-28 17:10:53 -08:00 |