Patrick Walton
9af3bac11f
Implement depth interpolation, not working yet
2019-02-18 13:42:30 -08:00
Patrick Walton
d30743a69c
Begin refactoring the demo into a shared library and a platform-specific
...
entry point.
This will help the upcoming wasm port.
2019-02-15 18:21:46 -08:00
Patrick Walton
faad8c3950
Remove old resources
2019-02-08 14:43:47 -08:00
Patrick Walton
a4386ab3e7
Add a new Ghostscript tiger test case
2019-01-17 09:18:18 -08:00
Patrick Walton
6e13fb171c
Use a lookup table to do area calculations instead of Loop-Blinn-style
...
distance-to-edge for stencil analytic antialiasing.
This improves the rendering quality of stencil AAA significantly.
Additionally, this adds an approximation of Core Graphics' (macOS')
defringing filter.
Closes #73 .
2018-03-19 14:35:36 -07:00
Patrick Walton
0720b04591
Scale stroke widths correctly in the Ghostscript tiger test
2018-01-18 17:01:47 -08:00
Patrick Walton
4a71f79a78
Make the logo in the navbar monochrome
2018-01-04 14:43:37 -08:00
Patrick Walton
275a937439
Fix colors and view box for the reference in the SVG reftest
2018-01-04 14:14:47 -08:00
Patrick Walton
c5187deedd
Use the monochrome MCAA mode for the Material Design icons SVG demo.
...
This avoids ugly pixel snapping.
2018-01-03 20:53:25 -08:00
Patrick Walton
797b935f35
Add Material Design icons to the SVG demo
2017-12-19 19:11:12 -08:00
Patrick Walton
23482b2af8
Add the logo to the demo.
...
Logo design courtesy Jay Vining.
2017-12-19 14:51:51 -08:00
Patrick Walton
6d85cb3382
Rename the integration test to the reference test to be more specific
2017-11-20 17:18:30 -08:00
Patrick Walton
529a3eae23
Add rotation support for SSAA in SVG; switch to Material Design icons
2017-11-20 15:32:02 -08:00
Patrick Walton
86df78f939
Flesh out the integration test more
2017-11-17 17:06:59 -08:00
Patrick Walton
0a5f4c65df
Add a prebuilt gamma LUT
2017-11-07 11:56:04 -08:00
Patrick Walton
37a88dfcd9
Use the Inter UI font in the demo
2017-09-28 15:23:52 -07:00
Patrick Walton
6cbc7dc082
Use some names from the Mozilla Monument in the 3D demo
2017-09-06 22:50:07 -07:00
Patrick Walton
64e3558986
Considate `resources` directories
2017-08-29 19:27:05 -07:00
Patrick Walton
93c928bf5c
Move Pathfinder to `pathfinder-classic` in preparation for Pathfinder 2
2017-06-27 14:13:11 -07:00
Patrick Walton
45ade674be
Refactor `lorem-ipsum`
2017-02-28 12:33:42 -08:00
Patrick Walton
b86133a4ef
Initial experimental support for subpixel antialiasing
2017-02-22 16:31:44 -08:00
Patrick Walton
49408b95cb
Add support for subpixel offsets.
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Closes #11 .
2017-02-20 16:01:15 -08:00
Patrick Walton
6ac37c5085
Support cubic Béziers for fonts with CFF outlines
2017-02-16 19:37:21 -08:00
Patrick Walton
1b10ffdd54
Try to fix Linux/Windows
2017-02-14 12:29:30 -08:00
Patrick Walton
731360bc9d
Try to fix RGBA atlas generation in OpenGL
2017-02-13 12:32:15 -08:00
Patrick Walton
cd11deab46
Support RGBA atlases, needed for WebRender
2017-02-10 19:07:23 -08:00
Patrick Walton
96daa32b90
Move direction calculation from the TCS to the TES to properly handle cusps
2017-02-09 17:09:19 -08:00
Patrick Walton
5ecfadc3be
Update for unorm change in `compute-shader`
2017-02-08 16:29:23 -08:00
Patrick Walton
428a91aefa
Get things working on Windows
2017-02-08 13:55:36 -08:00
Patrick Walton
e9fd5d6b1b
Work around driver bugs on Apple Radeon GPUs
2017-02-07 14:39:36 -08:00
Patrick Walton
65153b65ee
Fix subpixel positioning
2017-02-06 18:02:16 -08:00
Patrick Walton
7cd7210304
Fix winding rule to paint negative winding numbers
2017-02-06 15:28:23 -08:00
Patrick Walton
3fb592e05a
Fix up examples and tests
2017-02-02 16:40:46 -08:00
Patrick Walton
5bccf88445
Make zooming work better; fix atlas sizing bugs
2017-01-30 18:33:44 -08:00
Patrick Walton
30daf10cdd
Fix syntax on Linux; drop GL version to 3.3
2017-01-25 20:25:54 -08:00
Patrick Walton
2f181f23aa
Add a draft GLSL accumulation step, currently untested
2017-01-25 19:22:04 -08:00
Patrick Walton
1336bb790e
Add a geometry-shader-based path for debugging.
...
This is useful for testing via llvmpipe or softpipe on Linux, because
no software Mesa backend supports tessellation shaders.
2017-01-25 18:53:11 -08:00
Patrick Walton
d5b61e382e
Get things basically working
2017-01-25 17:08:00 -08:00
Patrick Walton
50ad78db2a
Draft end-to-end support for the new algorithm. Not working yet.
2017-01-24 15:30:14 -08:00
Patrick Walton
1cd3a1e6bd
Migrate the glyph buffers to be OpenGL buffers
2017-01-23 22:03:40 -08:00
Patrick Walton
0569831969
Fix shader compilation errors; convert the coverage buffer to a texture
2017-01-23 19:39:51 -08:00
Patrick Walton
f1ec3385de
Draft shader code for the new tessellation-based algorithm
2017-01-23 15:33:12 -08:00
Patrick Walton
bdf6ebab24
Draft complete end-to-end code. Not working yet.
2017-01-11 20:44:10 -08:00
Patrick Walton
7056a7632b
Create buffers and create skeleton OpenCL shaders
2017-01-10 19:57:08 -08:00
Patrick Walton
941aaea676
Encode contours. 0.3-0.4 µs per glyph or so.
2017-01-09 19:49:00 -08:00