Commit Graph

32 Commits

Author SHA1 Message Date
Patrick Walton f02e75edaf Use the gyroscope to look around on Android 2019-03-14 15:29:56 -07:00
Patrick Walton bb32777101 Initial work toward VR support 2019-03-14 14:42:22 -07:00
Patrick Walton 9c404dfdc1 Add an Android port 2019-03-12 13:55:26 -07:00
Patrick Walton d5effc35ae Invert control flow.
There's an issue whereby if keys are held down in the 3D mode it doesn't keep
redrawing. This will be fixed in a followup.
2019-03-08 12:45:10 -08:00
Patrick Walton a74c0abbec Factor the SDL code out in preparation for other ports 2019-03-07 16:14:26 -08:00
Patrick Walton 640ac61b8d Switch to a light background by default; fix 3D velocity 2019-03-07 11:15:43 -08:00
Patrick Walton b80ab2ad25 Only show the "Text Effects" button when a monochrome SVG is loaded 2019-03-06 19:35:57 -08:00
Patrick Walton 40209b6fe8 Show a warning when unsupported SVG features are used 2019-03-06 18:25:08 -08:00
Patrick Walton 6062676d0e Add tooltips to the buttons in the demo 2019-03-06 11:33:59 -08:00
Patrick Walton 4dff13ef00 Use an advancing cursor when laying out UI elements 2019-03-06 10:47:52 -08:00
Patrick Walton 33aa6f905d Move UI event code and widgets to the `pathfinder_ui` crate 2019-03-05 15:36:07 -08:00
Patrick Walton ad0691c146 Move the generic UI code in the renderer crate to a separate crate 2019-03-05 15:13:55 -08:00
Patrick Walton e09b447d0d Move the contents of `gl::device` into `gl` 2019-03-05 14:51:29 -08:00
Patrick Walton f7a8b573ce Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
2019-03-05 14:46:18 -08:00
Patrick Walton bc80490158 Remove raw GL code from the demo 2019-03-05 13:57:28 -08:00
Patrick Walton 8b4c06fe2a Do GL error checks 2019-03-04 19:43:13 -08:00
Patrick Walton ae450b063e WIP: Factor out GL code 2019-03-04 14:55:32 -08:00
Patrick Walton dc69d1197e Tweak debug UI 2019-02-26 15:24:39 -08:00
Patrick Walton 92777c6346 Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
Patrick Walton 5c7423d59c Add more statistics to the performance debug window 2019-02-25 16:12:47 -08:00
Patrick Walton 19c14da3aa Center the SVG in the 2D demo 2019-02-25 15:25:08 -08:00
Patrick Walton 550c9feb58 Move the device code in the demo into its own file 2019-02-25 15:14:40 -08:00
Patrick Walton f6af769486 Add screenshot functionality. 2019-02-25 11:33:26 -08:00
Patrick Walton aef7dd1353 Allow the background color to be changed in the demo 2019-02-22 18:21:03 -08:00
Patrick Walton e10e2e97d4 Tweak the camera transforms in the 3D view 2019-02-22 11:54:01 -08:00
Patrick Walton 0da196aa92 Scale the SVG appropriately in the demo 2019-02-21 20:19:42 -08:00
Patrick Walton b6e334a5bb Fix temporal inconsistency in the demo between transform applied between vector
scene and environment
2019-02-21 12:09:02 -08:00
Patrick Walton fc62e9bc71 Subdivide offset curves to an error bound. 2019-02-20 18:27:27 -08:00
Patrick Walton c7a1d9e960 Use stencil to integrate the vector scene into the 3D environment 2019-02-19 12:03:02 -08:00
Patrick Walton 9af3bac11f Implement depth interpolation, not working yet 2019-02-18 13:42:30 -08:00
Patrick Walton 661a865508 Fill depth when drawing the ground plane 2019-02-15 19:07:42 -08:00
Patrick Walton d30743a69c Begin refactoring the demo into a shared library and a platform-specific
entry point.

This will help the upcoming wasm port.
2019-02-15 18:21:46 -08:00