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Author SHA1 Message Date
Patrick Walton cfe72f486e Use a single-pass pixel-snapping MCAA algorithm instead of a multipass
ECAA algorithm for multicolor SVG.

This is much faster than both Skia and the previous XCAA algorithm
while maintaining slightly higher quality than the latter.

There are a couple of known issues:

* Vertical inflection points of hairlines with very steep slopes can
  become very light or even drop out occasionally. I suspect this is due
  to floating point error.

* Rarely, single columns of pixels can disappear from a mesh. Cause TBD.

Besides these bugs, this technique can be cleaned up and probably made
faster, but it's a sizable improvement as is.
2017-12-18 17:37:14 -08:00