#version 330 // pathfinder/shaders/tile_clip_combine.fs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif uniform sampler2D uSrc; in vec2 vTexCoord0; in float vBackdrop0; in vec2 vTexCoord1; in float vBackdrop1; out vec4 oFragColor; void main() { oFragColor = min(abs(texture(uSrc, vTexCoord0) + vBackdrop0), abs(texture(uSrc, vTexCoord1) + vBackdrop1)); }