#version 330 // pathfinder/shaders/reproject.fs.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif uniform mat4 uOldTransform; uniform sampler2D uTexture; in vec2 vTexCoord; out vec4 oFragColor; void main() { vec4 normTexCoord = uOldTransform * vec4(vTexCoord, 0.0, 1.0); vec2 texCoord = ((normTexCoord.xy / normTexCoord.w) + 1.0) * 0.5; oFragColor = texture(uTexture, texCoord); }