// pathfinder/shaders/gles2/demo-3d-distant-glyph.fs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; uniform vec4 uColor; uniform sampler2D uAtlas; varying vec2 vTexCoord; void main() { gl_FragColor = uColor * texture2D(uAtlas, vTexCoord).aaaa; }