#version 330 // pathfinder/shaders/mask_winding.vs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; in vec2 aPosition; in vec2 aMaskTexCoord; in int aBackdrop; out vec2 vMaskTexCoord; out float vBackdrop; void main() { vMaskTexCoord = aMaskTexCoord; vBackdrop = float(aBackdrop); gl_Position = vec4(mix(vec2(-1.0, -1.0), vec2(1.0, 1.0), aPosition), 0.0, 1.0); }