// pathfinder/renderer/src/gpu_data.rs // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Packed data ready to be sent to the GPU. use crate::paint::{ObjectShader, ShaderId}; use crate::tiles::{self, TILE_HEIGHT, TILE_WIDTH}; use fixedbitset::FixedBitSet; use pathfinder_geometry::basic::line_segment::{LineSegmentF32, LineSegmentU4, LineSegmentU8}; use pathfinder_geometry::basic::point::{Point2DF32, Point3DF32}; use pathfinder_geometry::basic::rect::{RectF32, RectI32}; use pathfinder_geometry::util; use pathfinder_simd::default::{F32x4, I32x4}; #[derive(Debug)] pub struct BuiltObject { pub bounds: RectF32, pub tile_rect: RectI32, pub tiles: Vec, pub fills: Vec, pub solid_tiles: FixedBitSet, pub shader: ShaderId, } #[derive(Debug)] pub struct BuiltScene { pub view_box: RectF32, pub quad: [Point3DF32; 4], pub batches: Vec, pub solid_tiles: Vec, pub shaders: Vec, } #[derive(Debug)] pub struct Batch { pub fills: Vec, pub mask_tiles: Vec, } #[derive(Clone, Copy, Debug)] pub struct FillObjectPrimitive { pub px: LineSegmentU4, pub subpx: LineSegmentU8, pub tile_x: i16, pub tile_y: i16, } #[derive(Clone, Copy, Debug)] #[repr(C)] pub struct TileObjectPrimitive { pub tile_x: i16, pub tile_y: i16, pub backdrop: i16, } // FIXME(pcwalton): Move `subpx` before `px` and remove `repr(packed)`. #[derive(Clone, Copy, Debug)] #[repr(packed)] pub struct FillBatchPrimitive { pub px: LineSegmentU4, pub subpx: LineSegmentU8, pub mask_tile_index: u16, } #[derive(Clone, Copy, Debug)] #[repr(C)] pub struct SolidTileScenePrimitive { pub tile_x: i16, pub tile_y: i16, pub shader: ShaderId, } #[derive(Clone, Copy, Debug)] #[repr(C)] pub struct MaskTileBatchPrimitive { pub tile: TileObjectPrimitive, pub shader: ShaderId, } // Utilities for built objects impl BuiltObject { pub fn new(bounds: RectF32, shader: ShaderId) -> BuiltObject { // Compute the tile rect. let tile_rect = tiles::round_rect_out_to_tile_bounds(bounds); // Allocate tiles. let tile_count = tile_rect.size().x() as usize * tile_rect.size().y() as usize; let mut tiles = Vec::with_capacity(tile_count); for y in tile_rect.min_y()..tile_rect.max_y() { for x in tile_rect.min_x()..tile_rect.max_x() { tiles.push(TileObjectPrimitive::new(x as i16, y as i16)); } } let mut solid_tiles = FixedBitSet::with_capacity(tile_count); solid_tiles.insert_range(..); BuiltObject { bounds, tile_rect, tiles, fills: vec![], solid_tiles, shader } } // TODO(pcwalton): SIMD-ify `tile_x` and `tile_y`. fn add_fill(&mut self, segment: &LineSegmentF32, tile_x: i32, tile_y: i32) { //println!("add_fill({:?} ({}, {}))", segment, tile_x, tile_y); let tile_index = match self.tile_coords_to_index(tile_x, tile_y) { None => return, Some(tile_index) => tile_index, }; debug_assert_eq!(TILE_WIDTH, TILE_HEIGHT); let tile_size = F32x4::splat(TILE_WIDTH as f32); let (min, max) = (F32x4::default(), F32x4::splat((TILE_WIDTH * 256 - 1) as f32)); let shuffle_mask = I32x4::new(0x0c08_0400, 0x0d05_0901, 0, 0).as_u8x16(); let tile_upper_left = F32x4::new(tile_x as f32, tile_y as f32, tile_x as f32, tile_y as f32) * tile_size; let segment = (segment.0 - tile_upper_left) * F32x4::splat(256.0); let segment = segment.clamp(min, max).to_i32x4().as_u8x16().shuffle(shuffle_mask).as_i32x4(); // Unpack whole and fractional pixels. let px = LineSegmentU4((segment[1] | (segment[1] >> 12)) as u16); let subpx = LineSegmentU8(segment[0] as u32); // Cull degenerate fills. if (px.0 & 0xf) as u8 == ((px.0 >> 8) & 0xf) as u8 && (subpx.0 & 0xff) as u8 == ((subpx.0 >> 16) & 0xff) as u8 { //println!("... ... culling!"); return; } //println!("... ... OK, pushing"); self.fills.push(FillObjectPrimitive { px, subpx, tile_x: tile_x as i16, tile_y: tile_y as i16, }); self.solid_tiles.set(tile_index as usize, false); } pub fn add_active_fill( &mut self, left: f32, right: f32, mut winding: i16, tile_x: i32, tile_y: i32, ) { let tile_origin_y = (i32::from(tile_y) * TILE_HEIGHT as i32) as f32; let left = Point2DF32::new(left, tile_origin_y); let right = Point2DF32::new(right, tile_origin_y); let segment = if winding < 0 { LineSegmentF32::new(&left, &right) } else { LineSegmentF32::new(&right, &left) }; /*println!("... emitting active fill {} -> {} winding {} @ tile {},{}", left.x(), right.x(), winding, tile_x, tile_y);*/ while winding != 0 { self.add_fill(&segment, tile_x, tile_y); if winding < 0 { winding += 1 } else { winding -= 1 } } } pub fn generate_fill_primitives_for_line(&mut self, mut segment: LineSegmentF32, tile_y: i32) { /*println!("... generate_fill_primitives_for_line(): segment={:?} tile_y={} ({}-{})", segment, tile_y, tile_y as f32 * TILE_HEIGHT as f32, (tile_y + 1) as f32 * TILE_HEIGHT as f32);*/ let winding = segment.from_x() > segment.to_x(); let (segment_left, segment_right) = if !winding { (segment.from_x(), segment.to_x()) } else { (segment.to_x(), segment.from_x()) }; // FIXME(pcwalton): Optimize this. let segment_tile_left = f32::floor(segment_left) as i32 / TILE_WIDTH as i32; let segment_tile_right = util::alignup_i32(f32::ceil(segment_right) as i32, TILE_WIDTH as i32); /*println!("segment_tile_left={} segment_tile_right={} tile_rect={:?}", segment_tile_left, segment_tile_right, self.tile_rect);*/ for subsegment_tile_x in segment_tile_left..segment_tile_right { let (mut fill_from, mut fill_to) = (segment.from(), segment.to()); let subsegment_tile_right = ((i32::from(subsegment_tile_x) + 1) * TILE_HEIGHT as i32) as f32; if subsegment_tile_right < segment_right { let x = subsegment_tile_right; let point = Point2DF32::new(x, segment.solve_y_for_x(x)); if !winding { fill_to = point; segment = LineSegmentF32::new(&point, &segment.to()); } else { fill_from = point; segment = LineSegmentF32::new(&segment.from(), &point); } } let fill_segment = LineSegmentF32::new(&fill_from, &fill_to); self.add_fill(&fill_segment, subsegment_tile_x, tile_y); } } // FIXME(pcwalton): Use a `Point2DI32` instead? pub fn tile_coords_to_index(&self, tile_x: i32, tile_y: i32) -> Option { /*println!("tile_coords_to_index(x={}, y={}, tile_rect={:?})", tile_x, tile_y, self.tile_rect);*/ if tile_x < self.tile_rect.min_x() || tile_x >= self.tile_rect.max_x() || tile_y < self.tile_rect.min_y() || tile_y >= self.tile_rect.max_y() { None } else { Some((tile_y - self.tile_rect.min_y()) as u32 * self.tile_rect.size().x() as u32 + (tile_x - self.tile_rect.min_x()) as u32) } } pub fn get_tile_mut(&mut self, tile_x: i32, tile_y: i32) -> Option<&mut TileObjectPrimitive> { let tile_index = self.tile_coords_to_index(tile_x, tile_y); match tile_index { None => None, Some(tile_index) => Some(&mut self.tiles[tile_index as usize]), } } } impl BuiltScene { #[inline] pub fn new(view_box: RectF32, quad: &[Point3DF32; 4]) -> BuiltScene { BuiltScene { view_box, quad: *quad, batches: vec![], solid_tiles: vec![], shaders: vec![] } } } impl Batch { #[inline] pub fn new() -> Batch { Batch { fills: vec![], mask_tiles: vec![], } } #[inline] pub fn is_empty(&self) -> bool { self.mask_tiles.is_empty() } } impl TileObjectPrimitive { #[inline] fn new(tile_x: i16, tile_y: i16) -> TileObjectPrimitive { TileObjectPrimitive { tile_x, tile_y, backdrop: 0, } } }