#version 330 // pathfinder/resources/shaders/demo_ground.fs.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; precision highp sampler2D; uniform vec4 uGroundColor; uniform vec4 uGridlineColor; in vec2 vTexCoord; out vec4 oFragColor; void main() { vec2 texCoordPx = fract(vTexCoord) / fwidth(vTexCoord); oFragColor = any(lessThanEqual(texCoordPx, vec2(1.0))) ? uGridlineColor : uGroundColor; }