#version 330 // pathfinder/resources/shaders/demo_ground.vs.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif uniform mat4 uTransform; uniform int uGridlineCount; in ivec2 aPosition; out vec2 vTexCoord; void main() { vTexCoord = vec2(aPosition * uGridlineCount); gl_Position = uTransform * vec4(ivec4(aPosition.x, 0, aPosition.y, 1)); }