// pathfinder/shaders/gles2/mcaa-cover.fs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; varying vec2 vHorizontalExtents; void main() { vec2 sides = gl_FragCoord.xx + vec2(-0.5, 0.5); vec2 clampedSides = clamp(vHorizontalExtents, sides.x, sides.y); gl_FragColor = vec4(vec3(clampedSides.y - clampedSides.x), 1.0); }