#version 330 // pathfinder/shaders/mask_winding.vs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; in vec2 aPosition; in vec2 aFillTexCoord; in int aBackdrop; out vec2 vFillTexCoord; out float vBackdrop; void main() { vec2 position = mix(vec2(-1.0), vec2(1.0), aPosition); #ifdef PF_ORIGIN_UPPER_LEFT position.y = -position.y; #endif vFillTexCoord = aFillTexCoord; vBackdrop = float(aBackdrop); gl_Position = vec4(position, 0.0, 1.0); }