// pathfinder/path-utils/src/stroke.rs // // Copyright © 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Utilities for converting path strokes to fills. use std::u32; use {Endpoint, PathBuffer, PathCommand, Subpath}; use line::Line; /// Represents the style of a stroke. pub struct Stroke { /// The stroke diameter. pub width: f32, } impl Stroke { /// Constructs a new stroke style with the given diameter. #[inline] pub fn new(width: f32) -> Stroke { Stroke { width: width, } } /// Writes a path that represents the result of stroking `stream` with this stroke style into /// `output`. pub fn apply(&self, output: &mut PathBuffer, stream: I) where I: Iterator { let mut input = PathBuffer::new(); input.add_stream(stream); for subpath_index in 0..(input.subpaths.len() as u32) { let closed = input.subpaths[subpath_index as usize].closed; let mut first_endpoint_index = output.endpoints.len() as u32; // Compute the first offset curve. // // TODO(pcwalton): Support line caps. self.offset_subpath(output, &input, subpath_index); // Close the first subpath if necessary. if closed && !output.endpoints.is_empty() { let last_endpoint_index = output.endpoints.len() as u32; output.subpaths.push(Subpath { first_endpoint_index: first_endpoint_index, last_endpoint_index: last_endpoint_index, closed: true, }); first_endpoint_index = last_endpoint_index; } // Compute the second offset curve. input.reverse_subpath(subpath_index); self.offset_subpath(output, &input, subpath_index); // Close the path. let last_endpoint_index = output.endpoints.len() as u32; output.subpaths.push(Subpath { first_endpoint_index: first_endpoint_index, last_endpoint_index: last_endpoint_index, closed: true, }); } } /// TODO(pcwalton): Miter and round joins. fn offset_subpath(&self, output: &mut PathBuffer, input: &PathBuffer, subpath_index: u32) { let radius = self.width * 0.5; let subpath = &input.subpaths[subpath_index as usize]; let mut prev_position = None; for endpoint_index in subpath.first_endpoint_index..subpath.last_endpoint_index { let endpoint = &input.endpoints[endpoint_index as usize]; let position = &endpoint.position; if let Some(ref prev_position) = prev_position { if endpoint.control_point_index == u32::MAX { let offset_line = Line::new(&prev_position, position).offset(radius); output.endpoints.extend_from_slice(&[ Endpoint { position: offset_line.endpoints[0], control_point_index: u32::MAX, subpath_index: 0, }, Endpoint { position: offset_line.endpoints[1], control_point_index: u32::MAX, subpath_index: 0, }, ]); } else { // This is the Tiller & Hanson 1984 algorithm for approximate Bézier offset // curves. It's beautifully simple: just take the cage (i.e. convex hull) and // push its edges out along their normals, then recompute the control point // with a miter join. let control_point_position = &input.control_points[endpoint.control_point_index as usize]; let offset_line_0 = Line::new(&prev_position, control_point_position).offset(radius); let offset_line_1 = Line::new(control_point_position, position).offset(radius); // FIXME(pcwalton): Can the `None` case ever happen? let offset_control_point = offset_line_0.intersect_at_infinity(&offset_line_1).unwrap_or_else(|| { offset_line_0.endpoints[1].lerp(offset_line_1.endpoints[0], 0.5) }); output.endpoints.extend_from_slice(&[ Endpoint { position: offset_line_0.endpoints[0], control_point_index: u32::MAX, subpath_index: 0, }, Endpoint { position: offset_line_1.endpoints[1], control_point_index: output.control_points.len() as u32, subpath_index: 0, }, ]); output.control_points.push(offset_control_point); } } prev_position = Some(*position) } } }