// pathfinder/shaders/gles2/xcaa-multi-resolve.vs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; uniform vec4 uTransformST; uniform vec2 uTexScale; attribute vec2 aPosition; attribute vec2 aTexCoord; varying vec2 vTexCoord; void main() { gl_Position = vec4(transformVertexPositionST(aPosition, uTransformST), -1.0, 1.0); vTexCoord = aTexCoord * uTexScale; }