// pathfinder/geometry/src/basic/rect.rs // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! 2D axis-aligned rectangles, optimized with SIMD. use crate::vector::{Vector2F, Vector2I}; use pathfinder_simd::default::{F32x4, I32x4}; use std::ops::Add; #[derive(Clone, Copy, Debug, PartialEq, Default)] pub struct RectF(pub F32x4); impl RectF { #[inline] pub fn new(origin: Vector2F, size: Vector2F) -> RectF { RectF(origin.0.concat_xy_xy(origin.0 + size.0)) } #[inline] pub fn from_points(origin: Vector2F, lower_right: Vector2F) -> RectF { RectF(origin.0.concat_xy_xy(lower_right.0)) } // Accessors #[inline] pub fn origin(self) -> Vector2F { Vector2F(self.0.xy()) } #[inline] pub fn size(self) -> Vector2F { Vector2F(self.0.zw() - self.0.xy()) } #[inline] pub fn origin_x(self) -> f32 { self.0.x() } #[inline] pub fn origin_y(self) -> f32 { self.0.y() } #[inline] pub fn width(self) -> f32 { self.0.z() - self.0.x() } #[inline] pub fn height(self) -> f32 { self.0.w() - self.0.y() } #[inline] pub fn upper_right(self) -> Vector2F { Vector2F(self.0.zy()) } #[inline] pub fn lower_left(self) -> Vector2F { Vector2F(self.0.xw()) } #[inline] pub fn lower_right(self) -> Vector2F { Vector2F(self.0.zw()) } // Mutators #[inline] pub fn set_origin_x(&mut self, x: f32) { self.0.set_x(x) } #[inline] pub fn set_origin_y(&mut self, y: f32) { self.0.set_y(y) } #[inline] pub fn contains_point(self, point: Vector2F) -> bool { // self.origin <= point && point <= self.lower_right let point = point.0.to_f32x4(); self.0.concat_xy_xy(point).packed_le(point.concat_xy_zw(self.0)).all_true() } #[inline] pub fn contains_rect(self, other: RectF) -> bool { // self.origin <= other.origin && other.lower_right <= self.lower_right self.0.concat_xy_zw(other.0).packed_le(other.0.concat_xy_zw(self.0)).all_true() } #[inline] pub fn is_empty(self) -> bool { self.origin() == self.lower_right() } #[inline] pub fn union_point(self, point: Vector2F) -> RectF { RectF::from_points(self.origin().min(point), self.lower_right().max(point)) } #[inline] pub fn union_rect(self, other: RectF) -> RectF { RectF::from_points( self.origin().min(other.origin()), self.lower_right().max(other.lower_right()), ) } #[inline] pub fn intersects(self, other: RectF) -> bool { // self.origin < other.lower_right && other.origin < self.lower_right self.0.concat_xy_xy(other.0).packed_lt(other.0.concat_zw_zw(self.0)).all_true() } #[inline] pub fn intersection(self, other: RectF) -> Option { if !self.intersects(other) { None } else { Some(RectF::from_points( self.origin().max(other.origin()), self.lower_right().min(other.lower_right()), )) } } #[inline] pub fn min_x(self) -> f32 { self.0[0] } #[inline] pub fn min_y(self) -> f32 { self.0[1] } #[inline] pub fn max_x(self) -> f32 { self.0[2] } #[inline] pub fn max_y(self) -> f32 { self.0[3] } #[inline] pub fn center(self) -> Vector2F { self.origin() + self.size().scale(0.5) } #[inline] pub fn scale(self, factor: f32) -> RectF { RectF(self.0 * F32x4::splat(factor)) } #[inline] pub fn scale_xy(self, factors: Vector2F) -> RectF { RectF(self.0 * factors.0.concat_xy_xy(factors.0)) } /// Rounds all points to the nearest integer. #[inline] pub fn round(self) -> RectF { RectF(self.0.to_i32x4().to_f32x4()) } #[inline] pub fn round_out(self) -> RectF { RectF::from_points(self.origin().floor(), self.lower_right().ceil()) } #[inline] pub fn dilate(self, amount: Vector2F) -> RectF { RectF::from_points(self.origin() - amount, self.lower_right() + amount) } #[inline] pub fn contract(self, amount: Vector2F) -> RectF { RectF::from_points(self.origin() + amount, self.lower_right() - amount) } #[inline] pub fn to_i32(&self) -> RectI { RectI(self.0.to_i32x4()) } } impl Add for RectF { type Output = RectF; #[inline] fn add(self, other: Vector2F) -> RectF { RectF::new(self.origin() + other, self.size()) } } /// NB: The origin is inclusive, while the lower right point is exclusive. #[derive(Clone, Copy, Debug, PartialEq, Default)] pub struct RectI(pub I32x4); impl RectI { #[inline] pub fn new(origin: Vector2I, size: Vector2I) -> RectI { RectI(origin.0.concat_xy_xy(origin.0 + size.0)) } #[inline] pub fn from_points(origin: Vector2I, lower_right: Vector2I) -> RectI { RectI(origin.0.concat_xy_xy(lower_right.0)) } // Accessors #[inline] pub fn origin(&self) -> Vector2I { Vector2I(self.0.xy()) } #[inline] pub fn size(&self) -> Vector2I { Vector2I(self.0.zw() - self.0.xy()) } #[inline] pub fn origin_x(self) -> i32 { self.0.x() } #[inline] pub fn origin_y(self) -> i32 { self.0.y() } #[inline] pub fn width(self) -> i32 { self.0.z() - self.0.x() } #[inline] pub fn height(self) -> i32 { self.0.w() - self.0.y() } #[inline] pub fn upper_right(&self) -> Vector2I { Vector2I(self.0.zy()) } #[inline] pub fn lower_left(&self) -> Vector2I { Vector2I(self.0.xw()) } #[inline] pub fn lower_right(&self) -> Vector2I { Vector2I(self.0.zw()) } #[inline] pub fn scale(self, factor: i32) -> RectI { RectI(self.0 * I32x4::splat(factor)) } #[inline] pub fn scale_xy(self, factors: Vector2I) -> RectI { RectI(self.0 * factors.0.concat_xy_xy(factors.0)) } #[inline] pub fn min_x(self) -> i32 { self.0[0] } #[inline] pub fn min_y(self) -> i32 { self.0[1] } #[inline] pub fn max_x(self) -> i32 { self.0[2] } #[inline] pub fn max_y(self) -> i32 { self.0[3] } #[inline] pub fn intersects(self, other: RectI) -> bool { // self.origin < other.lower_right && other.origin < self.lower_right self.0.concat_xy_xy(other.0).packed_lt(other.0.concat_zw_zw(self.0)).all_true() } #[inline] pub fn intersection(self, other: RectI) -> Option { if !self.intersects(other) { None } else { Some(RectI::from_points( self.origin().max(other.origin()), self.lower_right().min(other.lower_right()), )) } } #[inline] pub fn contains_point(&self, point: Vector2I) -> bool { // self.origin <= point && point <= self.lower_right - 1 let lower_right = self.lower_right() - Vector2I::splat(1); self.origin() .0 .concat_xy_xy(point.0) .packed_le(point.0.concat_xy_xy(lower_right.0)) .all_true() } #[inline] pub fn contract(self, amount: Vector2I) -> RectI { RectI::from_points(self.origin() + amount, self.lower_right() - amount) } #[inline] pub fn to_f32(&self) -> RectF { RectF(self.0.to_f32x4()) } }