// pathfinder/shaders/gles2/blit.vs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. /// A trivial shader that does nothing more than blit a texture. precision mediump float; /// A 3D transform to apply to the scene. uniform mat4 uTransform; /// A fixed scaling to be applied to the texture coordinates. uniform vec2 uTexScale; /// The 2D vertex position. attribute vec2 aPosition; /// The texture coordinate. attribute vec2 aTexCoord; /// The scaled texture coordinate. varying vec2 vTexCoord; void main() { gl_Position = uTransform * vec4(aPosition, 0.0, 1.0); vTexCoord = aTexCoord * uTexScale; }