// pathfinder/shaders/gles2/xcaa-multi-direct-interior.fs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; varying vec2 vPathID; void main() { gl_FragColor = vec4(vPathID, 0.0, 1.0); }