#version 330 // pathfinder/shaders/tile_filter.vs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; uniform mat4 uTransform; uniform vec2 uTileSize; uniform vec2 uSrcSize; in ivec2 aTilePosition; out vec2 vTexCoord; void main() { vec2 position = vec2(aTilePosition) * uTileSize; vTexCoord = position / uSrcSize; gl_Position = uTransform * vec4(position, 0.0, 1.0); }