#version 330 // pathfinder/shaders/tile_solid.fs.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; uniform sampler2D uPaintTexture; in vec2 vColorTexCoord; out vec4 oFragColor; void main() { vec4 color = texture(uPaintTexture, vColorTexCoord); oFragColor = vec4(color.rgb * color.a, color.a); }