// pathfinder/client/src/camera.ts // // Copyright © 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. import * as glmatrix from 'gl-matrix'; import {PathfinderView} from "./view"; const ORTHOGRAPHIC_ZOOM_SPEED: number = 1.0 / 100.0; const PERSPECTIVE_MOVEMENT_SPEED: number = 10.0; const PERSPECTIVE_ROTATION_SPEED: number = 1.0 / 300.0; const MOVEMENT_INTERVAL_DELAY: number = 10; const INITIAL_TRANSLATION: glmatrix.vec3 = glmatrix.vec3.fromValues(0.0, 0.0, -1000.0); export abstract class Camera { constructor(canvas: HTMLCanvasElement) { this.canvas = canvas; } protected canvas: HTMLCanvasElement; } export class OrthographicCamera extends Camera { constructor(canvas: HTMLCanvasElement) { super(canvas); this.translation = glmatrix.vec2.create(); this.scale = 1.0; this.canvas.addEventListener('wheel', event => this.onWheel(event), false); this.onPan = null; this.onZoom = null; } onWheel(event: MouseWheelEvent) { event.preventDefault(); if (event.ctrlKey) { // Zoom event: see https://developer.mozilla.org/en-US/docs/Web/Events/wheel const mouseLocation = glmatrix.vec2.fromValues(event.clientX, event.clientY); const canvasLocation = this.canvas.getBoundingClientRect(); mouseLocation[0] -= canvasLocation.left; mouseLocation[1] = canvasLocation.bottom - mouseLocation[1]; glmatrix.vec2.scale(mouseLocation, mouseLocation, window.devicePixelRatio); const absoluteTranslation = glmatrix.vec2.create(); glmatrix.vec2.sub(absoluteTranslation, this.translation, mouseLocation); glmatrix.vec2.scale(absoluteTranslation, absoluteTranslation, 1.0 / this.scale); this.scale *= 1.0 - event.deltaY * window.devicePixelRatio * ORTHOGRAPHIC_ZOOM_SPEED; glmatrix.vec2.scale(absoluteTranslation, absoluteTranslation, this.scale); glmatrix.vec2.add(this.translation, absoluteTranslation, mouseLocation); if (this.onZoom != null) this.onZoom(); } else { // Pan event. const delta = glmatrix.vec2.fromValues(-event.deltaX, event.deltaY); glmatrix.vec2.scale(delta, delta, window.devicePixelRatio); glmatrix.vec2.add(this.translation, this.translation, delta); if (this.onPan != null) this.onPan(); } } onPan: (() => void) | null; onZoom: (() => void) | null; translation: glmatrix.vec2; scale: number; } export class PerspectiveCamera extends Camera { constructor(canvas: HTMLCanvasElement) { super(canvas); this.translation = glmatrix.vec3.clone(INITIAL_TRANSLATION); this.rotation = glmatrix.vec2.create(); this.movementDelta = glmatrix.vec3.create(); this.movementInterval = null; this.canvas.addEventListener('mousedown', event => this.onMouseDown(event), false); this.canvas.addEventListener('mouseup', event => this.onMouseUp(event), false); this.canvas.addEventListener('mousemove', event => this.onMouseMove(event), false); this.onChange = null; } private onMouseDown(event: MouseEvent): void { if (document.pointerLockElement !== this.canvas) { this.canvas.requestPointerLock(); return; } this.movementDelta = glmatrix.vec3.fromValues(0.0, 0.0, PERSPECTIVE_MOVEMENT_SPEED); if (event.button !== 1) this.movementDelta[0] = -this.movementDelta[0]; if (this.movementInterval == null) this.movementInterval = window.setInterval(() => this.move(), MOVEMENT_INTERVAL_DELAY); } private onMouseUp(event: MouseEvent): void { if (this.movementInterval != null) { window.clearInterval(this.movementInterval); this.movementInterval = null; this.movementDelta = glmatrix.vec3.create(); } } private move() { const invRotationMatrix = glmatrix.mat4.create(); glmatrix.mat4.invert(invRotationMatrix, this.rotationMatrix); const delta = glmatrix.vec3.clone(this.movementDelta); glmatrix.vec3.transformMat4(delta, delta, invRotationMatrix); glmatrix.vec3.add(this.translation, this.translation, delta); if (this.onChange != null) this.onChange(); } private onMouseMove(event: MouseEvent): void { if (document.pointerLockElement !== this.canvas) return; this.rotation[1] += event.movementX * PERSPECTIVE_ROTATION_SPEED; this.rotation[0] += event.movementY * PERSPECTIVE_ROTATION_SPEED; if (this.onChange != null) this.onChange(); } get rotationMatrix(): glmatrix.mat4 { const matrix = glmatrix.mat4.create(); glmatrix.mat4.fromYRotation(matrix, this.rotation[1]); glmatrix.mat4.rotateX(matrix, matrix, this.rotation[0]); return matrix; } onChange: (() => void) | null; translation: glmatrix.vec3; /// Pitch and yaw Euler angles. rotation: glmatrix.vec2; private movementDelta: glmatrix.vec3; private movementInterval: number | null; }