#version 330 // pathfinder/shaders/clear.vs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif uniform vec4 uRect; uniform vec2 uFramebufferSize; in ivec2 aPosition; void main() { vec2 position = mix(uRect.xy, uRect.zw, vec2(aPosition)) / uFramebufferSize * 2.0 - 1.0; gl_Position = vec4(position.x, -position.y, 0.0, 1.0); }