#version 330 // pathfinder/shaders/stencil.fs.glsl // // Copyright © 2018 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif out vec4 oFragColor; void main() { // This should be color masked out. oFragColor = vec4(1.0, 0.0, 0.0, 1.0); }