// pathfinder/shaders/gles2/ecaa-resolve.fs.glsl // // Copyright (c) 2017 Mozilla Foundation precision highp float; uniform ivec2 uFramebufferSize; uniform sampler2D uBGColor; uniform sampler2D uFGColor; varying vec2 vTexCoord; void main() { vec4 bgColor = texture2D(uBGColor, vTexCoord); vec4 fgColor = texture2D(uFGColor, vTexCoord); gl_FragColor = bgColor != fgColor ? vec4(1.0, 0.0, 0.0, 1.0) : bgColor; }