// pathfinder/shaders/gles2/demo-3d-distant-glyph.vs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; uniform mat4 uTransform; uniform vec4 uGlyphTexCoords; uniform vec2 uGlyphSize; attribute vec2 aQuadPosition; attribute vec2 aPosition; varying vec2 vTexCoord; void main() { vec2 positionBL = aPosition, positionTR = aPosition + uGlyphSize; gl_Position = uTransform * vec4(mix(positionBL, positionTR, aQuadPosition), 0.0, 1.0); vTexCoord = mix(uGlyphTexCoords.xy, uGlyphTexCoords.zw, aQuadPosition); }