#version {{version}} // Automatically generated from files in pathfinder/shaders/. Do not edit! precision highp float; precision highp sampler2D; uniform vec2 uFramebufferSize; in ivec2 aPosition; void main(){ vec2 position = vec2(aPosition)/ uFramebufferSize * 2.0 - 1.0; gl_Position = vec4(position . x, - position . y, 0.0, 1.0); }