#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float4 vColor [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float2 aTessCoord [[attribute(0)]]; float2 aTileOrigin [[attribute(1)]]; }; float4 getColor(thread float4 uColor) { return uColor; } void computeVaryings(thread float2& aTileOrigin, thread float2& aTessCoord, thread float2 uTileSize, thread float2 uViewBoxOrigin, thread float2 uFramebufferSize, thread float4& vColor, thread float4& gl_Position, thread float4 uColor) { float2 pixelPosition = ((aTileOrigin + aTessCoord) * uTileSize) + uViewBoxOrigin; float2 position = (((pixelPosition / uFramebufferSize) * 2.0) - float2(1.0)) * float2(1.0, -1.0); vColor = getColor(uColor); gl_Position = float4(position, 0.0, 1.0); } vertex main0_out main0(main0_in in [[stage_in]], float2 uTileSize [[buffer(0)]], float2 uViewBoxOrigin [[buffer(1)]], float2 uFramebufferSize [[buffer(2)]], float4 uColor [[buffer(3)]], uint gl_VertexID [[vertex_id]], uint gl_InstanceID [[instance_id]]) { main0_out out = {}; computeVaryings(in.aTileOrigin, in.aTessCoord, uTileSize, uViewBoxOrigin, uFramebufferSize, out.vColor, out.gl_Position, uColor); return out; }