# This file must contain the paths of all resources that are used by the Pathfinder library. # # When you add a new resource, make sure to add it to this file. debug-fonts/regular.json shaders/gl3/blit.fs.glsl shaders/gl3/blit.vs.glsl shaders/gl3/clear.fs.glsl shaders/gl3/clear.vs.glsl shaders/gl3/d3d9/fill.fs.glsl shaders/gl3/d3d9/fill.vs.glsl shaders/gl3/d3d9/tile.fs.glsl shaders/gl3/d3d9/tile.vs.glsl shaders/gl3/d3d9/tile_clip_combine.fs.glsl shaders/gl3/d3d9/tile_clip_combine.vs.glsl shaders/gl3/d3d9/tile_clip_copy.fs.glsl shaders/gl3/d3d9/tile_clip_copy.vs.glsl shaders/gl3/d3d9/tile_copy.fs.glsl shaders/gl3/d3d9/tile_copy.vs.glsl shaders/gl3/debug/solid.fs.glsl shaders/gl3/debug/solid.vs.glsl shaders/gl3/debug/texture.fs.glsl shaders/gl3/debug/texture.vs.glsl shaders/gl3/demo_ground.fs.glsl shaders/gl3/demo_ground.vs.glsl shaders/gl3/reproject.fs.glsl shaders/gl3/reproject.vs.glsl shaders/gl3/stencil.fs.glsl shaders/gl3/stencil.vs.glsl shaders/gl4/blit.fs.glsl shaders/gl4/blit.vs.glsl shaders/gl4/clear.fs.glsl shaders/gl4/clear.vs.glsl shaders/gl4/d3d11/bin.cs.glsl shaders/gl4/d3d11/bound.cs.glsl shaders/gl4/d3d11/dice.cs.glsl shaders/gl4/d3d11/fill.cs.glsl shaders/gl4/d3d11/propagate.cs.glsl shaders/gl4/d3d11/sort.cs.glsl shaders/gl4/d3d11/tile.cs.glsl shaders/gl4/d3d9/fill.fs.glsl shaders/gl4/d3d9/fill.vs.glsl shaders/gl4/d3d9/tile.fs.glsl shaders/gl4/d3d9/tile.vs.glsl shaders/gl4/d3d9/tile_clip_combine.fs.glsl shaders/gl4/d3d9/tile_clip_combine.vs.glsl shaders/gl4/d3d9/tile_clip_copy.fs.glsl shaders/gl4/d3d9/tile_clip_copy.vs.glsl shaders/gl4/d3d9/tile_copy.fs.glsl shaders/gl4/d3d9/tile_copy.vs.glsl shaders/gl4/debug/solid.fs.glsl shaders/gl4/debug/solid.vs.glsl shaders/gl4/debug/texture.fs.glsl shaders/gl4/debug/texture.vs.glsl shaders/gl4/demo_ground.fs.glsl shaders/gl4/demo_ground.vs.glsl shaders/gl4/reproject.fs.glsl shaders/gl4/reproject.vs.glsl shaders/gl4/stencil.fs.glsl shaders/gl4/stencil.vs.glsl shaders/metal/blit.fs.metal shaders/metal/blit.vs.metal shaders/metal/clear.fs.metal shaders/metal/clear.vs.metal shaders/metal/d3d11/bin.cs.metal shaders/metal/d3d11/bound.cs.metal shaders/metal/d3d11/dice.cs.metal shaders/metal/d3d11/fill.cs.metal shaders/metal/d3d11/propagate.cs.metal shaders/metal/d3d11/sort.cs.metal shaders/metal/d3d11/tile.cs.metal shaders/metal/d3d9/fill.fs.metal shaders/metal/d3d9/fill.vs.metal shaders/metal/d3d9/tile.fs.metal shaders/metal/d3d9/tile.vs.metal shaders/metal/d3d9/tile_clip_combine.fs.metal shaders/metal/d3d9/tile_clip_combine.vs.metal shaders/metal/d3d9/tile_clip_copy.fs.metal shaders/metal/d3d9/tile_clip_copy.vs.metal shaders/metal/d3d9/tile_copy.fs.metal shaders/metal/d3d9/tile_copy.vs.metal shaders/metal/debug/solid.fs.metal shaders/metal/debug/solid.vs.metal shaders/metal/debug/texture.fs.metal shaders/metal/debug/texture.vs.metal shaders/metal/demo_ground.fs.metal shaders/metal/demo_ground.vs.metal shaders/metal/reproject.fs.metal shaders/metal/reproject.vs.metal shaders/metal/stencil.fs.metal shaders/metal/stencil.vs.metal textures/area-lut.png textures/debug-corner-fill.png textures/debug-corner-outline.png textures/debug-font.png textures/demo-background.png textures/demo-effects.png textures/demo-open.png textures/demo-rotate.png textures/demo-screenshot.png textures/demo-zoom-actual-size.png textures/demo-zoom-in.png textures/demo-zoom-out.png textures/gamma-lut.png